Rust Data LabData lab · live
Live readings Servers11,611 Players33,784 Populated2,810 Fresh wipes · 3h69 Sampled every 5 min

Element card · group Modded · atomic number 15,341, its rank

Staging Dev Server

Online 78.47.161.198:28015 checked 22m ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,341top 69%
No wipesresets60 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123413:0020:0005:0012:0022:0005:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040013:0020:0005:0012:0022:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 05:27 UTC1h ago – – – 0
Thu 29 Oct, 04:27 UTC2h ago – – – 0
Thu 29 Oct, 02:27 UTC4h ago – – – 0
Thu 29 Oct, 01:27 UTC5h ago – – – 0
Wed 28 Oct, 23:27 UTC7h ago – – – 0
Wed 28 Oct, 22:27 UTC8h ago – – – 0
Wed 28 Oct, 21:27 UTC9h ago – – – 0
Wed 28 Oct, 20:27 UTC10h ago – – – 0
Wed 28 Oct, 19:27 UTC11h ago – – – 0
Wed 28 Oct, 16:57 UTC13h ago – – – 0

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ру РУССКИЙ ДЛЯ НО… 22
    РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 28.10 EU · groups of 8+ · weekly · 117 on average 22/ 300
  2. 2 Cs CSL | EU Stagi… 0
    CSL | EU Staging EU · groups of 8+ · 24 on average 0/ 64
  3. 3 Ru 404 RUST / ДЛЯ… 8
    404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10 EU · groups of 8+ · monthly · 2 on average 8/ 300
  4. 4 As A Shockbyte Ru… 1
    A Shockbyte Rust Server groups of 8+ · 2 on average 1/ 40
  5. 5 Wa Warriors 2
    Warriors groups of 8+ · 2 on average 2/ 100
  6. 6 Xm [IR][1X] Mz RU… 0
    [IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+ groups of 8+ · 1x · 2 on average 0/ 50

Quick answers

from the figures on this page

Settings and map

What map is in play on Staging Dev Server?

A procedural map of size 3,000 with seed 12345 runs on Staging Dev Server, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has Staging Dev Server set, and what settings are in force?

Nothing in the name of Staging Dev Server gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. VAC is on, Valve's anti-cheat.

Server facts

In what location does Staging Dev Server sit?

There is no region on record for Staging Dev Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 78.47.161.198:28015.

On what Rust version does Staging Dev Server operate?

On Linux, Staging Dev Server is running Rust network protocol 2635 and build 169621. The protocol must match for you to join; Steam will update your game.

Does Staging Dev Server stay up, and how reliable is its uptime?

Staging Dev Server is live as of now. The uptime it reports suggests it restarted roughly 30 minutes ago. For the last 7 full days, 53 of 168 hours were online, giving 32% uptime. On 21 October 2026, Rust Data Lab saw it for the first time.

Is Staging Dev Server known for smooth running?

In the last 48 hours, it averaged 254 server fps, with a low of 251. The entity count reached 45,000, including buildings, deployables and all other world items. Up to 1,518 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe days

What is the wiping pattern on Staging Dev Server?

No wipe schedule exists for Staging Dev Server: its world is remade every few hours, and a reset of that kind is not a wipe.

Lists and tags

How should you read the tags on Staging Dev Server?

These are the tags Staging Dev Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): 50 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs169621 (Build): Build number: 169621; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Staging Dev Server appear in?

You will find Staging Dev Server on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player counts

What position does Staging Dev Server hold among Rust servers?

Player hours over the last week put Staging Dev Server at #15,341, inside the top 69% of ranked servers.

How full is Staging Dev Server right now?

Staging Dev Server currently shows 0 players across 50 slots. Over seven days the mean player count is 0.

Getting on

What steps get you onto Staging Dev Server?

In Rust, press F1 and enter client.connect 78.47.161.198:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs169621,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players 50 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs169621
Build Build number: 169621.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.