Rust Data LabData lab · live
Live readings Servers11,624 Players41,406 Populated3,010 Fresh wipes · 3h84 Sampled every 5 min

Element card · group Community · atomic number 15,339, its rank

Testmops Staging

Online EU 78.47.21.235:29015 checked 7m ago

Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,339top 69% · #2563 in EU
Last wipe34d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123408:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 00:22 UTC34d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 271
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  2. 2 Ru Rustoria.co - … 223
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 223/ 225
  3. 3 Ru Rusty Moose |E… 17
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 17/ 250
  4. 4 Ru Rustoria.co - … 22
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 280 on average 22/ 250
  5. 5 Ru Rustafied.com … 25
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 25/ 100
  6. 6 Ru Rustoria.co - … 92
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average 92/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on Testmops Staging?

Testmops Staging runs a procedural map of size 3,500 with seed 1660485855; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map. On the map name: Custom Map.

What rules has Testmops Staging set, and what settings are in force?

No gather rate appears in the name of Testmops Staging. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. The VAC anti-cheat from Valve is enabled.

Server details

In what location does Testmops Staging sit?

With its EU tag, Testmops Staging places itself in Europe. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 78.47.21.235:29015.

Which Rust version is Testmops Staging on?

Rust network protocol 2635 and build 169596 on Linux is what Testmops Staging uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Testmops Staging stay online?

Right now, Testmops Staging is reachable. According to the uptime it reports, the last restart was about 1 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Is Testmops Staging known for smooth running?

The last 48 hours show an average of 218 server fps and a minimum of 174. The entity count reached 71,000, including buildings, deployables and all other world items. Memory use peaked at 1,861 MB. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

How often does a wipe happen on Testmops Staging, and at what time?

The record holds too few of Testmops Staging's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 34 days 7 hours ago.

On Testmops Staging, what happens when wipe day arrives?

At their busiest, recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.

Tags, lists

What should you understand from the tags Testmops Staging carries?

The game's server browser reads the tags Testmops Staging publishes, which are gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): 100 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs169596 (Build): Build number: 169596; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; EU (Europe): Europe is where the browser lists this server. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Testmops Staging appear in?

You will find Testmops Staging on the following Rust Data Lab lists: EU Rust servers, measured and Rust community servers, measured. Applying these filters on the server list returns it: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, where does Testmops Staging place?

Testmops Staging is #15,339 on seven-day player hours, #2,563 in Europe, and in the top 69% of all ranked servers.

How full is Testmops Staging right now?

At the moment Testmops Staging has 0 of its 100 slots filled. The past week gives an average of 0 players.

Connection

What steps get you onto Testmops Staging?

Open the console with F1 in Rust and type client.connect 78.47.21.235:29015. The Launch Rust button on this page does the same job through Steam. You can find its website at https://discord.com/invite/UNVRS.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,EU,gmvanilla,cs169596,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp100
Max players 100 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs169596
Build Build number: 169596.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Region

EU
Europe Europe is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.