Rust Data LabData lab · live
Live readings Servers11,698 Players53,885 Populated3,236 Fresh wipes · 3h139 Sampled every 5 min

Element card · group Community · atomic number 12,668, its rank

RustRearm workbench capture

Offline 79.127.134.103:28115 checked 6d ago

Join the experiment
Atomic mass · players now 1/ 2 50% full Room to join
7-day average1peak 1
Rank · atomic number#12,668top 57%
Last wipe7d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 20:28 UTC7d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 368
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 519 on average 368/ 400
  2. 2 Ru Rustoria.co - … 328
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 328/ 350
  3. 3 Ru Rusty Moose |E… 34
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 34/ 250
  4. 4 Ru Rustoria.co - … 34
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 34/ 250
  5. 5 Ru Rustafied.com … 48
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 48/ 100
  6. 6 Ru Rustoria.co - … 166
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 244 on average 166/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on RustRearm workbench capture?

Generated by the game, the map on RustRearm workbench capture is procedural.

What rules has RustRearm workbench capture set, and what settings are in force?

Nothing in the name of RustRearm workbench capture gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. It appears under Community in the server browser. The VAC anti-cheat from Valve is disabled.

Server details

Which location is RustRearm workbench capture based in?

Nothing about a region is published by RustRearm workbench capture. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 79.127.134.103:28115.

On what Rust version does RustRearm workbench capture operate?

Rust network protocol 2635 and build 168837 on Windows is what RustRearm workbench capture uses. The protocol must match for you to join; Steam will update your game.

How reliably does RustRearm workbench capture stay online?

Currently offline, RustRearm workbench capture was last seen 6 days 22 hours ago. It was online for 2 of 168 hours in the last 7 full days, which is 1% uptime. It first appeared to Rust Data Lab on 21 October 2026.

Wipe schedule

What is the wiping pattern on RustRearm workbench capture?

The record holds too few of RustRearm workbench capture's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 7 days 13 hours ago.

How does RustRearm workbench capture look on the day of a wipe?

Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 14 hours after it began.

Where it appears

Which meanings sit behind the tags on RustRearm workbench capture?

These are the tags RustRearm workbench capture makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): Player slots: 2; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168837 (Build): The game build is 168837; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does RustRearm workbench capture appear in?

The Rust Data Lab lists that include RustRearm workbench capture are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, where does RustRearm workbench capture place?

The seven-day player-hours table has RustRearm workbench capture at #12,668, in the top 57% of ranked servers.

How many players does RustRearm workbench capture have at the moment?

The last recorded sighting of RustRearm workbench capture was 6 days 22 hours ago, and it is offline now. A seven-day sample gives 1 players on average and 1 at the top.

Connection

What is the way to join RustRearm workbench capture?

Open the console with F1 in Rust and type client.connect 79.127.134.103:28115. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168837,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp2
Max players Player slots: 2.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168837
Build The game build is 168837.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.