Element card · group Community
Local Test Server
Offline 79.186.61.92:28015 checked 45d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on Local Test Server?
A procedural map runs on Local Test Server, generated by the game.
How is Local Test Server configured, and what rules apply?
No gather rate appears in the name of Local Test Server. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. VAC is off, Valve's anti-cheat.
Server details
Which location is Local Test Server based in?
There is no region on record for Local Test Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 79.186.61.92:28015.
Which Rust version is Local Test Server on?
Rust network protocol 2633 and build 163794 on Windows is what Local Test Server uses. The protocol must match for you to join; Steam will update your game.
How reliably does Local Test Server stay online?
Right now Local Test Server is offline, with its last appearance 45 days 9 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Wipe schedule
When does Local Test Server wipe, and how often?
Local Test Server's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 45 days 9 hours ago the current world was made.
Where it appears
Which meanings sit behind the tags on Local Test Server?
gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): Player slots: 2; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs163794 (Build): It runs build 163794; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank: that is the tag list Local Test Server publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Local Test Server come up?
These themed Rust Data Lab lists carry Local Test Server: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
How many players does Local Test Server have at the moment?
The last recorded sighting of Local Test Server was 45 days 9 hours ago, and it is offline now.
How to join
What steps get you onto Local Test Server?
You can connect by pressing F1 in Rust and entering client.connect 79.186.61.92:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.