Rust Data LabData lab · live
Live readings Servers11,874 Players87,370 Populated3,991 Fresh wipes · 3h170 Sampled every 5 min

Element card · group Community · atomic number 13,258, its rank

TestServer

Offline 79.244.83.142:28015 checked 42d ago

Join the experiment
Atomic mass · players now 1/ 1 100% full Near capacity
7-day average0peak –
Rank · atomic number#13,258no region published
Last wipe42d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep
Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 15 Sep, 13:43 UTC42d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 769
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 504 on average 769/ 825
  2. 2 Ru Rustoria.co - … 48
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 345 on average 48/ 250
  3. 3 Ru Rusty Moose |E… 110
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 340 on average 110/ 250
  4. 4 Ru Rustoria.co - … 418
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 314 on average 418/ 500
  5. 5 Ru Rustoria.co - … 242
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average 242/ 300
  6. 6 Ru Rustafied.com … 184
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 259 on average 184/ 300

Quick answers

from the figures on this page

Settings and map

What map is in play on TestServer?

A procedural map runs on TestServer, generated by the game.

What settings and rules apply on TestServer?

Nothing in the name of TestServer gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts TestServer?

Nothing about a region is published by TestServer. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 79.244.83.142:28015.

Which Rust version is TestServer on?

Rust network protocol 2633 and build 163493 on Windows is what TestServer uses. The protocol must match for you to join; Steam will update your game.

Does TestServer stay up, and how reliable is its uptime?

Currently offline, TestServer was last seen 42 days 3 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 14 September 2026.

Wipes and resets

How often does a wipe happen on TestServer, and at what time?

TestServer's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 42 days 6 hours ago the current world was made.

What does a typical wipe day on TestServer involve?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 0 hours in.

Tags, lists

What should you understand from the tags TestServer carries?

gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): It has 1 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs163493 (Build): It runs build 163493; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank: that is the tag list TestServer publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does TestServer appear in?

You will find TestServer on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

What position does TestServer hold among Rust servers?

Player hours over the last week put TestServer at #13,258, inside the top – of ranked servers.

How full is TestServer right now?

The last recorded sighting of TestServer was 42 days 3 hours ago, and it is offline now.

How to join

What steps get you onto TestServer?

You can connect by pressing F1 in Rust and entering client.connect 79.244.83.142:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs163493,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp1
Max players It has 1 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol To join, your game must match protocol 2633.
cs163493
Build It runs build 163493.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.