Rust Data LabData lab · live
Live readings Servers11,611 Players33,784 Populated2,810 Fresh wipes · 3h69 Sampled every 5 min

Element card · group Community · atomic number 16,839, its rank

My Rust Server!

Offline 8.134.111.42:28015 checked 29d ago

Join the experiment
Atomic mass · players now 0/ 2 0% full Room to join
7-day average0peak –
Rank · atomic number#16,839top 70%
Last wipe50d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep3 Oct6 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 171
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 537 on average 171/ 250
  2. 2 Ru Rustoria.co - … 177
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 177/ 200
  3. 3 Ru Rusty Moose |E… 18
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 18/ 250
  4. 4 Ru Rustoria.co - … 14
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 281 on average 14/ 250
  5. 5 Ru Rustafied.com … 16
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 16/ 100
  6. 6 Ru Rustoria.co - … 87
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average 87/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on My Rust Server!?

The map on My Rust Server! is procedural at size 1,000 with seed 793198, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has My Rust Server! set, and what settings are in force?

Nothing in the name of My Rust Server! gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. You will find it under Community in the server browser. Anti-cheat is on: Valve's VAC.

Server facts

Which location is My Rust Server! based in?

There is no region on record for My Rust Server!. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 8.134.111.42:28015.

On what Rust version does My Rust Server! operate?

Rust network protocol 2633 and build 163407 on Linux is what My Rust Server! uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does My Rust Server! stay online?

My Rust Server! is not online at the moment; the last sighting was 29 days 6 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Wipe days

How often does a wipe happen on My Rust Server!, and at what time?

My Rust Server!'s wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 50 days 18 hours ago.

Lists and tags

What should you understand from the tags My Rust Server! carries?

The game's server browser reads the tags My Rust Server! publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): 2 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs163407 (Build): The game build is 163407; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does My Rust Server! come up?

These themed Rust Data Lab lists carry My Rust Server!: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

Against other Rust servers, where does My Rust Server! place?

The seven-day player-hours table has My Rust Server! at #16,839, in the top 70% of ranked servers.

What does the current player count on My Rust Server! tell you?

No live signal from My Rust Server! right now, which was last seen 29 days 6 hours ago.

Getting on

What steps get you onto My Rust Server!?

Open the console with F1 in Rust and type client.connect 8.134.111.42:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs163407,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp2
Max players 2 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol To join, your game must match protocol 2633.
cs163407
Build The game build is 163407.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.