Element card · group Community · atomic number 15,028, its rank
Dackelclub
Offline 80.140.186.220:28015 checked 19d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
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1
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2
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3
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4
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5
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Quick answers
from the figures on this pageServer setup
What map is in play on Dackelclub?
The map on Dackelclub is procedural, made by the game.
What rules has Dackelclub set, and what settings are in force?
Nothing in the name of Dackelclub gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. The VAC anti-cheat from Valve is enabled.
Server facts
Which location is Dackelclub based in?
No region is published by Dackelclub. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 80.140.186.220:28015.
What Rust version does Dackelclub currently run?
On Windows, Dackelclub is running Rust network protocol 2634 and build 166652. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does Dackelclub stay online?
Dackelclub is not online at the moment; the last sighting was 19 days 13 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 9 October 2026, Rust Data Lab saw it for the first time.
Wipe schedule
What is the wiping pattern on Dackelclub?
Dackelclub's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 22 days 20 hours ago the current world was made.
Lists and tags
How should you read the tags on Dackelclub?
gmrust (Game mode): Standard Rust survival is the game here; mp7 (Max players): It has 7 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): It runs build 166652; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set: that is the tag list Dackelclub publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does Dackelclub appear in?
The Rust Data Lab lists that include Dackelclub are: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
How does Dackelclub compare with other servers in the rankings?
Player hours over the last week put Dackelclub at #15,028, inside the top 68% of ranked servers.
How many players does Dackelclub have at the moment?
No live signal from Dackelclub right now, which was last seen 19 days 13 hours ago.
Getting on
What steps get you onto Dackelclub?
Open the console with F1 in Rust and type client.connect 80.140.186.220:28015. The Launch Rust button on this page does the same job through Steam.