Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h82 Sampled every 5 min

Element card · group Vanilla · atomic number 15,922, its rank

RedLava.World | Rust

Offline EU 80.190.80.94:29015 checked 20d ago

vanilla
Join the experiment
Atomic mass · players now 0/ 20 0% full Room to join
7-day average0peak –
Rank · atomic number#15,922top 72% · #2502 in EU
Last wipe20d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 72% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 23:01 UTC20d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Ru Rusty Moose |E… 59
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 300 on average 59/ 250
  4. 4 Ru Rustoria.co - … 36
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 300 on average 36/ 250
  5. 5 Ru Rustafied.com … 138
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 269 on average 138/ 200
  6. 6 Ru Rustoria.co - … 255
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Quick answers

from the figures on this page

Map and rules

What map is in play on RedLava.World | Rust?

The map on RedLava.World | Rust is procedural at size 3,000 with seed 12345, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. On the map name: Custom Map.

What rules has RedLava.World | Rust set, and what settings are in force?

The name of RedLava.World | Rust carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. By its own description it is vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. VAC is on, Valve's anti-cheat.

Server details

Which location is RedLava.World | Rust based in?

RedLava.World | Rust gives Europe as its location, using the EU tag. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 80.190.80.94:29015.

What Rust version does RedLava.World | Rust currently run?

On Linux, RedLava.World | Rust is running Rust network protocol 2634 and build 167058. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does RedLava.World | Rust stay online?

Right now RedLava.World | Rust is offline, with its last appearance 20 days 18 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 7 October 2026, Rust Data Lab saw it for the first time.

Wipe days

What is the wiping pattern on RedLava.World | Rust?

The record holds too few of RedLava.World | Rust's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 20 days 19 hours ago.

What does a typical wipe day on RedLava.World | Rust involve?

Averaged across its recent wipes, the busiest point drew 0 players. 0 hours after the latest wipe, the crowd peaked.

Where it appears

Which meanings sit behind the tags on RedLava.World | Rust?

These are the tags RedLava.World | Rust makes public for the server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp20 (Max players): Player slots: 20; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167058 (Build): The game build is 167058; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; EU (Europe): In the browser it sits under Europe. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does RedLava.World | Rust appear in?

These themed Rust Data Lab lists carry RedLava.World | Rust: EU Rust servers, measured, Rust community servers, measured and Vanilla Rust servers, measured. You can find it on the server list by applying these filters: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

Player counts

How does RedLava.World | Rust compare with other servers in the rankings?

Player hours for the past seven days give RedLava.World | Rust #15,922, #2,502 in Europe, and a place in the top 72% of ranked servers.

What does the current player count on RedLava.World | Rust tell you?

RedLava.World | Rust is offline at the moment; the last sighting was 20 days 18 hours ago.

How to join

How can you connect to RedLava.World | Rust?

You can connect by pressing F1 in Rust and entering client.connect 80.190.80.94:29015, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://redlava.world.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,^v,EU,gmvanilla,cs167058,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp20
Max players Player slots: 20.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167058
Build The game build is 167058.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Region

EU
Europe In the browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.