Rust Data LabData lab · live
Live readings Servers11,704 Players46,860 Populated3,181 Fresh wipes · 3h98 Sampled every 5 min

Element card · group Community · atomic number 15,349, its rank

Pirate Moon | Island Journey

Online 80.242.59.111:35000 checked 11m ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,349top 69%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123401:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k30 Sep6 Oct11 Oct17 Oct22 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:38 UTC FW27d ago 1 – running 0
Wed 30 Sep, 22:22 UTC28d ago 1 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  1. 1 Ru Rusty Moose |E… 237
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  2. 2 Ru Rustoria.co - … 162
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  3. 3 Ru Rusty Moose |E… 28
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 292 on average 28/ 250
  4. 4 Ru Rustoria.co - … 16
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 291 on average 16/ 250
  5. 5 Ru Rustafied.com … 34
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 34/ 100
  6. 6 Ru Rustoria.co - … 45
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 251 on average 45/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on Pirate Moon | Island Journey?

A procedural map of size 4,500 with seed 12345 runs on Pirate Moon | Island Journey, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. On the map name: Custom Map.

What rules has Pirate Moon | Island Journey set, and what settings are in force?

The name of Pirate Moon | Island Journey carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.

About the server

Which location is Pirate Moon | Island Journey based in?

There is no region on record for Pirate Moon | Island Journey. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 80.242.59.111:35000 is the address it uses.

On what Rust version does Pirate Moon | Island Journey operate?

On Windows, Pirate Moon | Island Journey is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How dependable is Pirate Moon | Island Journey for staying online?

At the moment, Pirate Moon | Island Journey is online. According to the uptime it reports, the last restart was about 6 days 4 hours ago. For the last 7 full days, 144 of 168 hours were online, giving 86% uptime. On 30 September 2026, Rust Data Lab saw it for the first time.

How well does Pirate Moon | Island Journey perform?

Server fps averaged 199 over the last 48 hours, with 118 as the lowest. The maximum entity count was 38,543, covering buildings, deployables and all else in the world. The highest memory usage was 3,697 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

What is the wiping pattern on Pirate Moon | Island Journey?

Pirate Moon | Island Journey's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 27 days 6 hours ago.

What does a typical wipe day on Pirate Moon | Island Journey involve?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 2 hours in.

Tags, lists

What should you understand from the tags Pirate Moon | Island Journey carries?

These are the tags Pirate Moon | Island Journey makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Pirate Moon | Island Journey come up?

These themed Rust Data Lab lists carry Pirate Moon | Island Journey: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

What position does Pirate Moon | Island Journey hold among Rust servers?

Pirate Moon | Island Journey sits at #15,349 for seven-day player hours, placing it in the top 69% of ranked servers.

What does the current player count on Pirate Moon | Island Journey tell you?

Of 10 slots, 0 are taken on Pirate Moon | Island Journey right now. The past week gives an average of 0 players.

Connection

How can you connect to Pirate Moon | Island Journey?

You can connect by pressing F1 in Rust and entering client.connect 80.242.59.111:35000, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.