Rust Data LabData lab · live
Live readings Servers11,856 Players86,772 Populated3,806 Fresh wipes · 3h363 Sampled every 5 min

Element card · group Vanilla · atomic number 3,773, its rank

[RU] Kalashnikov | Vanilla | Biweekly

Online EU 80.242.59.133:35400 checked 8m ago

biweekly wipes vanillaoxide
Join the experiment
Atomic mass · players now 0/ 200 0% full Room to join
7-day average1peak 5
Rank · atomic number#3,773top 17% · #1388 in EU
Last wipe27d agobiweekly schedule
Next wipe3hThu 29 Oct, 18:48 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75116:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 17% of all ranked servers, top 48% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 18:48 UTC, in 3h. Its biweekly schedule tag · low confidence

wipe-day peak5players, last three wipes

Coming wipes

  1. 3hThu 29 Oct, 18:48 UTC
  2. 7d 3hThu 5 Nov, 19:00 UTCFW
  3. 14d 3hThu 12 Nov, 18:48 UTC
  4. 28d 3hThu 26 Nov, 18:48 UTC
  5. 35d 3hThu 3 Dec, 19:00 UTCFW
  6. 42d 3hThu 10 Dec, 18:48 UTC

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 41 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:48 UTC FW27d ago 5 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustoria.co - … 428
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 234 on average 428/ 350
  2. 2 Ru Rustafied.com … 424
    Rustafied.com - EU Medium - Large EU · groups of 16+ · biweekly · 121 on average 424/ 100
  3. 3 Ru Rusty Moose |E… 202
    Rusty Moose |EU Biweekly| EU · groups of 12+ · biweekly · 28 on average 202/ 200
  4. 4 Ru Rustoria.co - … 292
    Rustoria.co - EU Medium EU · groups of 12+ · biweekly · 23 on average 292/ 200
  5. 5 Вл Владивосток | … 14
    Владивосток | ДЛЯ НОВИЧКОВ | INSOMNIS EU · groups of 30+ · biweekly · 17 on average 14/ 150
  6. 6 Ро РОССИЯ#2|КЛАСС… 4
    РОССИЯ#2|КЛАССИКА|ДЛЯ НОВИЧКОВ16.10 EU · groups of 8+ · biweekly · 15 on average 4/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on [RU] Kalashnikov | Vanilla | Biweekly?

[RU] Kalashnikov | Vanilla | Biweekly runs a procedural map of size 4,500 with seed 12345; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on [RU] Kalashnikov | Vanilla | Biweekly?

The name of [RU] Kalashnikov | Vanilla | Biweekly carries no gather rate. You get up to 99 players per group. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Community. Plugins in use: Oxide. Vanilla is its own label: facepunch's game, with no altered rates, kits or rules. Anti-cheat is on: Valve's VAC.

Server details

What region hosts [RU] Kalashnikov | Vanilla | Biweekly?

The EU tag is how [RU] Kalashnikov | Vanilla | Biweekly lists itself, in Europe. Rust Data Lab shows a server's stated location, not a verified position of the machine. 80.242.59.133:35400 is the address it uses.

What Rust version does [RU] Kalashnikov | Vanilla | Biweekly currently run?

Rust network protocol 2635 and build 168909 on Windows is what [RU] Kalashnikov | Vanilla | Biweekly uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does [RU] Kalashnikov | Vanilla | Biweekly stay online?

[RU] Kalashnikov | Vanilla | Biweekly is live as of now. The uptime it reports suggests it restarted roughly 3 hours ago. For the last 7 full days, 156 of 168 hours were online, giving 93% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does [RU] Kalashnikov | Vanilla | Biweekly perform?

Server fps averaged 131 over the last 48 hours, with 101 as the lowest. The maximum entity count was 157,789, covering buildings, deployables and all else in the world. Up to 3,706 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

What is the wiping pattern on [RU] Kalashnikov | Vanilla | Biweekly?

Following the tag is the best the prediction can do for [RU] Kalashnikov | Vanilla | Biweekly, whose record holds too few wipes to confirm its schedule. On Thursday 29 October at 18:48 UTC the next wipe falls due. The world it is running now dates from 27 days 20 hours ago. A two-weekly wipe schedule is published in its tags.

How does [RU] Kalashnikov | Vanilla | Biweekly look on the day of a wipe?

Recent wipes on average reached 5 players at their busiest. 41 hours after the latest wipe, the crowd peaked.

Lists and tags

How should you read the tags on [RU] Kalashnikov | Vanilla | Biweekly?

These are the tags [RU] Kalashnikov | Vanilla | Biweekly makes public for the server browser to read: gmvanilla (Game mode): Survival, vanilla style; mp200 (Max players): Player slots: 200; ts99 (Group limit): No team may exceed 99; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^b (Biweekly): The map wipes on a two-week cycle; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^o (Oxide): The plugin framework in use is Oxide (uMod); EU (Europe): Europe is where the browser lists this server. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does [RU] Kalashnikov | Vanilla | Biweekly appear in?

These themed Rust Data Lab lists carry [RU] Kalashnikov | Vanilla | Biweekly: EU Rust servers, measured, Rust community servers, measured and Vanilla Rust servers, measured. Applying these filters on the server list returns it: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Player counts

What position does [RU] Kalashnikov | Vanilla | Biweekly hold among Rust servers?

Player hours for the past seven days give [RU] Kalashnikov | Vanilla | Biweekly #3,773, #1,388 in Europe, and a place in the top 17% of ranked servers.

How full is [RU] Kalashnikov | Vanilla | Biweekly right now?

[RU] Kalashnikov | Vanilla | Biweekly currently shows 0 players across 200 slots. The week's figures average 1 players and top out at 5. Peak time in the past 48 hours: 20:00 UTC, when the average was 1 players.

How to join

How can you connect to [RU] Kalashnikov | Vanilla | Biweekly?

In Rust, press F1 and enter client.connect 80.242.59.133:35400. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://kalashnikovrust.ru.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^b,^v,EU,gmvanilla,cs168909,ts99,^o

Game

gmvanilla
Game mode Survival, vanilla style.
mp200
Max players Player slots: 200.
ts99
Group limit No team may exceed 99.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The map wipes on a two-week cycle.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).

Region

EU
Europe Europe is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.