Element card · group Community · atomic number 16,009, its rank
Mark
Offline 80.89.196.201:28015 checked 23d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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the same kind of game, then region, group limit, rate and wipes-
1
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3
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4
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5
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6
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Quick answers
from the figures on this pageServer setup
What map is in play on Mark?
The map on Mark is procedural, made by the game.
How is Mark configured, and what rules apply?
The name of Mark carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.
Server facts
Which location is Mark based in?
Nothing about a region is published by Mark. Rust Data Lab shows a server's stated location, not a verified position of the machine. 80.89.196.201:28015 is the address it uses.
On what Rust version does Mark operate?
Rust network protocol 2634 and build 166652 on Windows is what Mark uses. The protocol must match for you to join; Steam will update your game.
Does Mark stay up, and how reliable is its uptime?
Right now Mark is offline, with its last appearance 23 days 21 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 4 October 2026.
Wipes and resets
What is the wiping pattern on Mark?
Too few wipes are on record for Mark to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 24 days 4 hours ago the current world was made.
Lists and tags
What should you understand from the tags Mark carries?
These are the tags Mark makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166652 (Build): Build number: 166652; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Mark come up?
These themed Rust Data Lab lists carry Mark: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
How does Mark compare with other servers in the rankings?
Mark sits at #16,009 for seven-day player hours, placing it in the top 71% of ranked servers.
How full is Mark right now?
No live signal from Mark right now, which was last seen 23 days 21 hours ago.
Connection
What steps get you onto Mark?
In Rust, press F1 and enter client.connect 80.89.196.201:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.