Element card · group Community · atomic number 15,493, its rank
RustMods.win | TEST SERVER
Offline 80.89.74.45:28015 checked 36d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 22 Sep, 00:05 UTC36d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageMap and rules
What map is in play on RustMods.win | TEST SERVER?
Generated by the game, the map on RustMods.win | TEST SERVER is procedural.
What settings and rules apply on RustMods.win | TEST SERVER?
The name of RustMods.win | TEST SERVER carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Community. VAC is on, Valve's anti-cheat.
Server facts
What region hosts RustMods.win | TEST SERVER?
There is no region on record for RustMods.win | TEST SERVER. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 80.89.74.45:28015.
Which Rust version is RustMods.win | TEST SERVER on?
Rust network protocol 2633 and build 164530 on Windows is what RustMods.win | TEST SERVER uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is RustMods.win | TEST SERVER for staying online?
Right now RustMods.win | TEST SERVER is offline, with its last appearance 36 days 22 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 21 September 2026.
Wipe days
How often does a wipe happen on RustMods.win | TEST SERVER, and at what time?
Too few wipes are on record for RustMods.win | TEST SERVER to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 36 days 22 hours ago.
On RustMods.win | TEST SERVER, what happens when wipe day arrives?
At their busiest, recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.
Tags, lists
How should you read the tags on RustMods.win | TEST SERVER?
The game's server browser reads the tags RustMods.win | TEST SERVER publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): It runs build 164530; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does RustMods.win | TEST SERVER come up?
You will find RustMods.win | TEST SERVER on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
Against other Rust servers, where does RustMods.win | TEST SERVER place?
The seven-day player-hours table has RustMods.win | TEST SERVER at #15,493, in the top 67% of ranked servers.
How many players does RustMods.win | TEST SERVER have at the moment?
RustMods.win | TEST SERVER is offline at the moment; the last sighting was 36 days 22 hours ago.
Connection
How can you connect to RustMods.win | TEST SERVER?
In Rust, press F1 and enter client.connect 80.89.74.45:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.