Rust Data LabData lab · live
Live readings Servers11,668 Players44,124 Populated3,047 Fresh wipes · 3h98 Sampled every 5 min

Element card · group Community · atomic number 15,159, its rank

nameserver

Offline 80.95.45.174:28015 checked 10d ago

Join the experiment
Atomic mass · players now 0/ 5 0% full Room to join
7-day average0peak –
Rank · atomic number#15,159top 70%
Last wipe11d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k28 Sep3 Oct7 Oct12 Oct19 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 16 OctSun 4 OctSat 3 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 20:45 UTC11d ago 0 – running 0
Sun 4 Oct, 09:19 UTC23d ago 0 – 12.5 days 0
Sat 3 Oct, 09:05 UTC24d ago 0 – 1 days 0
Thu 1 Oct, 17:58 UTC FW26d ago 0 – 1.6 days 0
Mon 28 Sep, 20:08 UTC29d ago 1 held half 2.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 280
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 527 on average 280/ 350
  2. 2 Ru Rustoria.co - … 24
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 331 on average 24/ 250
  3. 3 Ru Rusty Moose |E… 37
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 329 on average 37/ 250
  4. 4 Ru Rustoria.co - … 138
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 138/ 200
  5. 5 Ru Rustoria.co - … 50
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average 50/ 200
  6. 6 Ru Rustafied.com … 44
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average 44/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on nameserver?

The map on nameserver is procedural, made by the game.

How is nameserver configured, and what rules apply?

Nothing in the name of nameserver gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.

Server details

In what location does nameserver sit?

Nothing about a region is published by nameserver. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 80.95.45.174:28015.

On what Rust version does nameserver operate?

Rust network protocol 2634 and build 167781 on Windows is what nameserver uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is nameserver for staying online?

Right now nameserver is offline, with its last appearance 10 days 8 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 28 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

How often does a wipe happen on nameserver, and at what time?

With no fixed rhythm, nameserver wipes at irregular times, so the next wipe cannot be predicted. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 11 days 5 hours ago.

How does nameserver look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 0 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 100% of its recent wipes.

Tags, lists

What should you understand from the tags nameserver carries?

The game's server browser reads the tags nameserver publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): 5 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does nameserver come up?

You will find nameserver on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does nameserver hold among Rust servers?

Player hours over the last week put nameserver at #15,159, inside the top 70% of ranked servers.

What does the current player count on nameserver tell you?

No live signal from nameserver right now, which was last seen 10 days 8 hours ago.

Connection

What is the way to join nameserver?

Open the console with F1 in Rust and type client.connect 80.95.45.174:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp5
Max players 5 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.