Rust Data LabData lab · live
Live readings Servers11,844 Players90,018 Populated3,736 Fresh wipes · 3h420 Sampled every 5 min

Element card · group Community · atomic number 15,268, its rank

JonDoughandfriends

Online 81.0.246.242:28315 checked 11m ago

Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,268top 68%
Last wipe28d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctMon 14 SepMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:07 UTC FW28d ago 0 – running 0
Mon 14 Sep, 10:23 UTC45d ago 1 halved by day 1 17.3 days 0
Mon 14 Sep, 01:19 UTC45d ago 1 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Ru Rusty Moose |E… 766
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average 766/ 1,000
  4. 4 Ru Rustafied.com … 46
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  5. 5 Ru Rustoria.co - … 873
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  6. 6 Ru Rustoria.co - … 704
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Quick answers

from the figures on this page

Server setup

What map is in play on JonDoughandfriends?

The map on JonDoughandfriends is procedural at size 5,000 with seed 2147483647, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on JonDoughandfriends?

Nothing in the name of JonDoughandfriends gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Community. The VAC anti-cheat from Valve is disabled.

About the server

In what location does JonDoughandfriends sit?

There is no region on record for JonDoughandfriends. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 81.0.246.242:28315.

Which Rust version is JonDoughandfriends on?

Rust network protocol 2635 and build 168909 on Windows is what JonDoughandfriends uses. The protocol must match for you to join; Steam will update your game.

Does JonDoughandfriends stay up, and how reliable is its uptime?

Right now, JonDoughandfriends is reachable. About 7 days 1 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

How well does JonDoughandfriends perform?

The last 48 hours show an average of 58 server fps and a minimum of 45. Buildings, deployables and everything else in the world added up to as many as 146,395 entities. The highest memory usage was 4,563 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

How often does a wipe happen on JonDoughandfriends, and at what time?

With no fixed rhythm, JonDoughandfriends wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 28 days 3 hours ago.

How does JonDoughandfriends look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of recent wipes. The crowd fell below half by day 1 when it didn't hold.

Where it appears

What should you understand from the tags JonDoughandfriends carries?

The game's server browser reads the tags JonDoughandfriends publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Player slots: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does JonDoughandfriends appear in?

You will find JonDoughandfriends on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

Against other Rust servers, where does JonDoughandfriends place?

JonDoughandfriends sits at #15,268 for seven-day player hours, placing it in the top 68% of ranked servers.

How full is JonDoughandfriends right now?

JonDoughandfriends currently shows 0 players across 50 slots. The past week gives an average of 0 players.

Connection

What steps get you onto JonDoughandfriends?

You can connect by pressing F1 in Rust and entering client.connect 81.0.246.242:28315, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players Player slots: 50.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.