Element card · group Community · atomic number 15,268, its rank
JonDoughandfriends
Online 81.0.246.242:28315 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:07 UTC FW28d ago | 0 | – | running | 0 |
| Mon 14 Sep, 10:23 UTC45d ago | 1 | halved by day 1 | 17.3 days | 0 |
| Mon 14 Sep, 01:19 UTC45d ago | 1 | – | 0.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What map is in play on JonDoughandfriends?
The map on JonDoughandfriends is procedural at size 5,000 with seed 2147483647, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.
What settings and rules apply on JonDoughandfriends?
Nothing in the name of JonDoughandfriends gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Community. The VAC anti-cheat from Valve is disabled.
About the server
In what location does JonDoughandfriends sit?
There is no region on record for JonDoughandfriends. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 81.0.246.242:28315.
Which Rust version is JonDoughandfriends on?
Rust network protocol 2635 and build 168909 on Windows is what JonDoughandfriends uses. The protocol must match for you to join; Steam will update your game.
Does JonDoughandfriends stay up, and how reliable is its uptime?
Right now, JonDoughandfriends is reachable. About 7 days 1 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.
How well does JonDoughandfriends perform?
The last 48 hours show an average of 58 server fps and a minimum of 45. Buildings, deployables and everything else in the world added up to as many as 146,395 entities. The highest memory usage was 4,563 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipes and resets
How often does a wipe happen on JonDoughandfriends, and at what time?
With no fixed rhythm, JonDoughandfriends wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 28 days 3 hours ago.
How does JonDoughandfriends look on the day of a wipe?
Averaged across its recent wipes, the busiest point drew 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of recent wipes. The crowd fell below half by day 1 when it didn't hold.
Where it appears
What should you understand from the tags JonDoughandfriends carries?
The game's server browser reads the tags JonDoughandfriends publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Player slots: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does JonDoughandfriends appear in?
You will find JonDoughandfriends on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
Against other Rust servers, where does JonDoughandfriends place?
JonDoughandfriends sits at #15,268 for seven-day player hours, placing it in the top 68% of ranked servers.
How full is JonDoughandfriends right now?
JonDoughandfriends currently shows 0 players across 50 slots. The past week gives an average of 0 players.
Connection
What steps get you onto JonDoughandfriends?
You can connect by pressing F1 in Rust and entering client.connect 81.0.246.242:28315, or by pressing Launch Rust here, which starts the game through Steam and joins for you.
