Rust Data LabData lab · live
Live readings Servers11,842 Players74,292 Populated3,699 Fresh wipes · 3h224 Sampled every 5 min

Element card · group Community · atomic number 12,921, its rank

Fast Local Rust - No EAC

Offline 81.108.37.19:28015 checked 12d ago

Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak –
Rank · atomic number#12,921top 60%
Last wipe12d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 575
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 513 on average 575/ 625
  2. 2 Ru Rustoria.co - … 413
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 413/ 450
  3. 3 Ru Rusty Moose |E… 78
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 78/ 250
  4. 4 Ru Rustoria.co - … 74
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 74/ 250
  5. 5 Ru Rustafied.com … 54
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 54/ 100
  6. 6 Ru Rustoria.co - … 188
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 238 on average 188/ 225

Quick answers

from the figures on this page

Server setup

What map is in play on Fast Local Rust - No EAC?

A procedural map runs on Fast Local Rust - No EAC, generated by the game.

What settings and rules apply on Fast Local Rust - No EAC?

The name of Fast Local Rust - No EAC carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. VAC is off, Valve's anti-cheat.

Server facts

In what location does Fast Local Rust - No EAC sit?

No region is published by Fast Local Rust - No EAC. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 81.108.37.19:28015.

Which Rust version is Fast Local Rust - No EAC on?

On Windows, Fast Local Rust - No EAC is running Rust network protocol 2634 and build 167781. The protocol must match for you to join; Steam will update your game.

Does Fast Local Rust - No EAC stay up, and how reliable is its uptime?

Currently offline, Fast Local Rust - No EAC was last seen 12 days 16 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 16 October 2026, Rust Data Lab saw it for the first time.

Wipe schedule

When does Fast Local Rust - No EAC wipe, and how often?

The record holds too few of Fast Local Rust - No EAC's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 12 days 18 hours ago.

Where it appears

Which meanings sit behind the tags on Fast Local Rust - No EAC?

gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank: that is the tag list Fast Local Rust - No EAC publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Fast Local Rust - No EAC come up?

You will find Fast Local Rust - No EAC on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

What position does Fast Local Rust - No EAC hold among Rust servers?

Player hours over the last week put Fast Local Rust - No EAC at #12,921, inside the top 60% of ranked servers.

What does the current player count on Fast Local Rust - No EAC tell you?

Fast Local Rust - No EAC is offline at the moment; the last sighting was 12 days 16 hours ago.

Getting on

What is the way to join Fast Local Rust - No EAC?

In Rust, press F1 and enter client.connect 81.108.37.19:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.