Rust Data LabData lab · live
Live readings Servers11,743 Players57,957 Populated3,448 Fresh wipes · 3h132 Sampled every 5 min

Element card · group Community · atomic number 13,639, its rank

kalachik

Offline 81.18.141.100:28015 checked 19d ago

Join the experiment
Atomic mass · players now 1/ 15 7% full Room to join
7-day average0peak –
Rank · atomic number#13,639top 62%
Last wipe19d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 16:57 UTC19d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 496
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 515 on average 496/ 525
  2. 2 Ru Rustoria.co - … 31
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 338 on average 31/ 250
  3. 3 Ru Rusty Moose |E… 46
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 335 on average 46/ 250
  4. 4 Ru Rustoria.co - … 249
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 249/ 275
  5. 5 Ru Rustoria.co - … 92
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average 92/ 200
  6. 6 Ru Rustafied.com … 104
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 262 on average 104/ 150

Quick answers

from the figures on this page

Map and rules

What map is in play on kalachik?

A procedural map runs on kalachik, generated by the game.

How is kalachik configured, and what rules apply?

No gather rate appears in the name of kalachik. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Community. VAC is on, Valve's anti-cheat.

Server facts

Which location is kalachik based in?

No region is published by kalachik. Rust Data Lab shows a server's stated location, not a verified position of the machine. 81.18.141.100:28015 is the address it uses.

What Rust version does kalachik currently run?

Rust network protocol 2634 and build 167231 on Windows is what kalachik uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is kalachik for staying online?

Currently offline, kalachik was last seen 19 days 5 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 8 October 2026.

Wipe schedule

What is the wiping pattern on kalachik?

The record holds too few of kalachik's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 19 days 6 hours ago the current world was made.

What does a typical wipe day on kalachik involve?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 1 hours in.

Tags, lists

How should you read the tags on kalachik?

gmrust (Game mode): Standard Rust survival is the game here; mp15 (Max players): It has 15 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167231 (Build): Build number: 167231; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here: that is the tag list kalachik publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does kalachik come up?

The Rust Data Lab lists that include kalachik are: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

How does kalachik compare with other servers in the rankings?

The seven-day player-hours table has kalachik at #13,639, in the top 62% of ranked servers.

How many players does kalachik have at the moment?

No live signal from kalachik right now, which was last seen 19 days 5 hours ago.

How to join

What is the way to join kalachik?

You can connect by pressing F1 in Rust and entering client.connect 81.18.141.100:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2634,gmrust,cs167231,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp15
Max players It has 15 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167231
Build Build number: 167231.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.