Rust Data LabData lab · live
Live readings Servers11,826 Players80,135 Populated3,731 Fresh wipes · 3h265 Sampled every 5 min

Element card · group Community · atomic number 15,324, its rank

SVHS

Offline 81.77.90.213:28015 checked 11d ago

Join the experiment
Atomic mass · players now 0/ 2 0% full Room to join
7-day average0peak –
Rank · atomic number#15,324top 70%
Last wipe11d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep19 Oct22 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 11:30 UTC11d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 562
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 562/ 625
  2. 2 Ru Rustoria.co - … 423
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 423/ 450
  3. 3 Ru Rusty Moose |E… 154
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 290 on average 154/ 250
  4. 4 Ru Rustafied.com … 53
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 53/ 100
  5. 5 Ru Rustoria.co - … 184
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 275 on average 184/ 250
  6. 6 Ru Rustoria.co - … 333
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 236 on average 333/ 225

Quick answers

from the figures on this page

Map and rules

What map is in play on SVHS?

Generated by the game, the map on SVHS is procedural.

How is SVHS configured, and what rules apply?

Nothing in the name of SVHS gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.

About the server

In what location does SVHS sit?

Nothing about a region is published by SVHS. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 81.77.90.213:28015.

Which Rust version is SVHS on?

Rust network protocol 2634 and build 167781 on Linux is what SVHS uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does SVHS stay online?

Right now SVHS is offline, with its last appearance 11 days 2 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 20 September 2026.

Wipe days

How often does a wipe happen on SVHS, and at what time?

The record holds too few of SVHS's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 11 days 2 hours ago.

On SVHS, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 0 players. Peak numbers on the latest wipe came 0 hours in.

Tags, lists

How should you read the tags on SVHS?

gmrust (Game mode): Standard Rust survival is the game here; mp2 (Max players): Player slots: 2; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank: that is the tag list SVHS publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does SVHS appear in?

These themed Rust Data Lab lists carry SVHS: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

Against other Rust servers, where does SVHS place?

SVHS sits at #15,324 for seven-day player hours, placing it in the top 70% of ranked servers.

What does the current player count on SVHS tell you?

SVHS is offline at the moment; the last sighting was 11 days 2 hours ago.

Connection

What steps get you onto SVHS?

Open the console with F1 in Rust and type client.connect 81.77.90.213:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp2
Max players Player slots: 2.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build Build number: 167781.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.