Element card · group Community · atomic number 14,514, its rank
RavenusDev - Map Test
Offline 82.0.139.250:28015 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 14:51 UTC29d ago | 1 | – | running | 0 |
| Mon 28 Sep, 22:38 UTC30d ago | 1 | – | 0.7 days | 0 |
| Mon 28 Sep, 13:37 UTC30d ago | 1 | – | 0.4 days | 0 |
| Tue 22 Sep, 21:19 UTC36d ago | 0 | – | 5.7 days | 1 |
| Wed 16 Sep, 18:17 UTC42d ago | 1 | – | 6.1 days | 1 |
| Tue 15 Sep, 19:51 UTC43d ago | 1 | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
How is RavenusDev - Map Test configured, and what rules apply?
The name of RavenusDev - Map Test carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.
Server facts
Which location is RavenusDev - Map Test based in?
Nothing about a region is published by RavenusDev - Map Test. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 82.0.139.250:28015 is the address it uses.
What Rust version does RavenusDev - Map Test currently run?
On Windows, RavenusDev - Map Test is running Rust network protocol 2633 and build 165217. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does RavenusDev - Map Test stay online?
Right now RavenusDev - Map Test is offline, with its last appearance 29 days 10 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 13 September 2026.
Wipe schedule
What is the wiping pattern on RavenusDev - Map Test?
There is no next wipe to predict for RavenusDev - Map Test, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 29 days 11 hours ago.
On RavenusDev - Map Test, what happens when wipe day arrives?
Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 0 hours in.
Where it appears
What should you understand from the tags RavenusDev - Map Test carries?
These are the tags RavenusDev - Map Test makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): 1 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): Build number: 165217; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does RavenusDev - Map Test appear in?
The Rust Data Lab lists that include RavenusDev - Map Test are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does RavenusDev - Map Test hold among Rust servers?
RavenusDev - Map Test sits at #14,514 for seven-day player hours, placing it in the top 61% of ranked servers.
How many players does RavenusDev - Map Test have at the moment?
RavenusDev - Map Test is offline at the moment; the last sighting was 29 days 10 hours ago.
How to join
How can you connect to RavenusDev - Map Test?
In Rust, press F1 and enter client.connect 82.0.139.250:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.