Rust Data LabData lab · live
Live readings Servers11,826 Players80,135 Populated3,731 Fresh wipes · 3h265 Sampled every 5 min

Element card · group Community · atomic number 16,320, its rank

repro - tickserv.com

Offline 82.152.132.81:28015 checked 34d ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#16,320top 71%
Last wipe34d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 562
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 562/ 625
  2. 2 Ru Rustoria.co - … 423
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 423/ 450
  3. 3 Ru Rusty Moose |E… 154
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 290 on average 154/ 250
  4. 4 Ru Rustafied.com … 53
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 53/ 100
  5. 5 Ru Rustoria.co - … 184
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 275 on average 184/ 250
  6. 6 Ru Rustoria.co - … 333
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 236 on average 333/ 225

Quick answers

from the figures on this page

Settings and map

What map is in play on repro - tickserv.com?

A procedural map of size 3,000 with seed 4242 runs on repro - tickserv.com, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has repro - tickserv.com set, and what settings are in force?

No gather rate appears in the name of repro - tickserv.com. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. You will find it under Community in the server browser. Anti-cheat is on: Valve's VAC.

Server facts

Which location is repro - tickserv.com based in?

There is no region on record for repro - tickserv.com. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 82.152.132.81:28015.

On what Rust version does repro - tickserv.com operate?

Rust network protocol 2633 and build 165217 on Linux is what repro - tickserv.com uses. The protocol must match for you to join; Steam will update your game.

Does repro - tickserv.com stay up, and how reliable is its uptime?

Currently offline, repro - tickserv.com was last seen 34 days 2 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 25 September 2026, Rust Data Lab saw it for the first time.

Wipes and resets

When does repro - tickserv.com wipe, and how often?

Too few wipes are on record for repro - tickserv.com to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 34 days 3 hours ago the current world was made.

Tags, lists

What should you understand from the tags repro - tickserv.com carries?

The game's server browser reads the tags repro - tickserv.com publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): It runs build 165217; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does repro - tickserv.com come up?

These themed Rust Data Lab lists carry repro - tickserv.com: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, where does repro - tickserv.com place?

The seven-day player-hours table has repro - tickserv.com at #16,320, in the top 71% of ranked servers.

How many players does repro - tickserv.com have at the moment?

No live signal from repro - tickserv.com right now, which was last seen 34 days 2 hours ago.

How to join

What steps get you onto repro - tickserv.com?

In Rust, press F1 and enter client.connect 82.152.132.81:28015. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://tickserv.com.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players 10 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs165217
Build It runs build 165217.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.