Element card · group PvE · atomic number 7,101, its rank
P.I.P RUST Test Server
Online 82.21.2.10:10218 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 22:22 UTC1d ago | – | – | – | 0 |
| Mon 26 Oct, 15:04 UTC1d ago | – | – | – | 0 |
| Sun 25 Oct, 11:07 UTC2d ago | – | – | – | 0 |
| Sun 25 Oct, 09:25 UTC2d ago | – | – | – | 0 |
| Sun 25 Oct, 04:23 UTC2d ago | – | – | – | 0 |
| Sun 25 Oct, 03:36 UTC3d ago | – | – | – | 1 |
| Sun 25 Oct, 03:01 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 11:51 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 11:00 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 09:19 UTC3d ago | – | – | – | 0 |
| Fri 23 Oct, 16:30 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 16:10 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 14:26 UTC4d ago | – | – | – | 1 |
| Wed 21 Oct, 15:26 UTC6d ago | – | – | – | 0 |
| Sun 18 Oct, 06:47 UTC9d ago | – | – | – | 0 |
| Sun 18 Oct, 03:24 UTC10d ago | – | – | – | 0 |
| Sun 18 Oct, 02:13 UTC10d ago | – | – | – | 0 |
| Sat 17 Oct, 15:22 UTC10d ago | – | – | – | 0 |
| Sat 17 Oct, 15:02 UTC10d ago | – | – | – | 0 |
| Sat 17 Oct, 14:11 UTC10d ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on P.I.P RUST Test Server?
P.I.P RUST Test Server runs a procedural map of size 3,500 with seed 1891438067; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What settings and rules apply on P.I.P RUST Test Server?
The name of P.I.P RUST Test Server carries no gather rate. Eight players per group is the limit, the game's default. pve is the game mode, other players cannot be fought. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. VAC is on, Valve's anti-cheat.
Server facts
Which location is P.I.P RUST Test Server based in?
Nothing about a region is published by P.I.P RUST Test Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 82.21.2.10:10218.
Which Rust version is P.I.P RUST Test Server on?
On Linux, P.I.P RUST Test Server is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is P.I.P RUST Test Server for staying online?
At the moment, P.I.P RUST Test Server is online. According to the uptime it reports, the last restart was about 27 hours ago. It was online for 119 of 168 hours in the last 7 full days, which is 71% uptime. It first appeared to Rust Data Lab on 4 October 2026.
How well does P.I.P RUST Test Server perform?
In the last 48 hours, it averaged 205 server fps, with a low of 144. The entity count reached 87,595, including buildings, deployables and all other world items. Up to 3,655 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Wipe schedule
What is the wiping pattern on P.I.P RUST Test Server?
No wipe schedule exists for P.I.P RUST Test Server: its world is remade every few hours, and a reset of that kind is not a wipe.
Where it appears
Which meanings sit behind the tags on P.I.P RUST Test Server?
These are the tags P.I.P RUST Test Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp20 (Max players): Player slots: 20; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^p (PvE): There is no player combat here, only the world's threats; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does P.I.P RUST Test Server come up?
These themed Rust Data Lab lists carry P.I.P RUST Test Server: Modded Rust servers, measured and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
What position does P.I.P RUST Test Server hold among Rust servers?
P.I.P RUST Test Server sits at #7,101 for seven-day player hours, placing it in the top 32% of ranked servers.
What does the current player count on P.I.P RUST Test Server tell you?
Of 20 slots, 0 are taken on P.I.P RUST Test Server right now. A seven-day sample gives 0 players on average and 2 at the top. Peak time in the past 48 hours: 23:00 UTC, when the average was 0 players.
How to join
What is the way to join P.I.P RUST Test Server?
Open the console with F1 in Rust and type client.connect 82.21.2.10:10218. The Launch Rust button on this page does the same job through Steam.
