Rust Data LabData lab · live
Live readings Servers11,658 Players32,604 Populated2,794 Fresh wipes · 3h75 Sampled every 5 min

Element card · group Community · atomic number 13,159, its rank

Local 1x1 (no EAC)

Offline 82.34.240.179:28015 checked 7d ago

Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak –
Rank · atomic number#13,159top 59%
Last wipe19d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k25 Sep30 Sep11 Oct16 Oct23 Oct28 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap14.2 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Fri 9 OctFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 23:15 UTC19d ago 1 – running 1
Fri 25 Sep, 17:32 UTC33d ago 1 – 14.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 144
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 549 on average 144/ 250
  2. 2 Ru Rustoria.co - … 118
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 118/ 200
  3. 3 Ru Rusty Moose |E… 14
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 14/ 250
  4. 4 Ru Rustoria.co - … 17
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 284 on average 17/ 250
  5. 5 Ru Rustafied.com … 15
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 15/ 100
  6. 6 Ru Rustoria.co - … 34
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 249 on average 34/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on Local 1x1 (no EAC)?

A procedural map runs on Local 1x1 (no EAC), generated by the game.

What settings and rules apply on Local 1x1 (no EAC)?

The name of Local 1x1 (no EAC) carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. The VAC anti-cheat from Valve is disabled.

Server details

What region hosts Local 1x1 (no EAC)?

No region is published by Local 1x1 (no EAC). The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 82.34.240.179:28015.

What Rust version does Local 1x1 (no EAC) currently run?

On Windows, Local 1x1 (no EAC) is running Rust network protocol 2634 and build 167398. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Local 1x1 (no EAC) stay up, and how reliable is its uptime?

Local 1x1 (no EAC) is not online at the moment; the last sighting was 7 days 13 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 25 September 2026, Rust Data Lab saw it for the first time.

Wipes and resets

What is the wiping pattern on Local 1x1 (no EAC)?

Too few wipes are on record for Local 1x1 (no EAC) to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 19 days 5 hours ago.

On Local 1x1 (no EAC), what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. 0 hours after the latest wipe, the crowd peaked.

Lists and tags

What should you understand from the tags Local 1x1 (no EAC) carries?

These are the tags Local 1x1 (no EAC) makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Local 1x1 (no EAC) come up?

The Rust Data Lab lists that include Local 1x1 (no EAC) are: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

How does Local 1x1 (no EAC) compare with other servers in the rankings?

The seven-day player-hours table has Local 1x1 (no EAC) at #13,159, in the top 59% of ranked servers.

How full is Local 1x1 (no EAC) right now?

No live signal from Local 1x1 (no EAC) right now, which was last seen 7 days 13 hours ago.

Connection

How can you connect to Local 1x1 (no EAC)?

Open the console with F1 in Rust and type client.connect 82.34.240.179:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players Player slots: 10.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol To join, your game must match protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.