Rust Data LabData lab · live
Live readings Servers11,617 Players34,993 Populated2,836 Fresh wipes · 3h74 Sampled every 5 min

Element card · group Community · atomic number 15,280, its rank

Local 2000 Map Test

Offline 82.77.116.61:28115 checked 11d ago

Join the experiment
Atomic mass · players now 0/ 2 0% full Room to join
7-day average0peak –
Rank · atomic number#15,280top 70%
Last wipe11d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k17 Oct18 Oct20 Oct21 Oct23 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 194
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 537 on average 194/ 250
  2. 2 Ru Rustoria.co - … 176
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 176/ 200
  3. 3 Ru Rusty Moose |E… 15
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 15/ 250
  4. 4 Ru Rustoria.co - … 15
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 281 on average 15/ 250
  5. 5 Ru Rustafied.com … 16
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 16/ 100
  6. 6 Ru Rustoria.co - … 98
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average 98/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on Local 2000 Map Test?

The map on Local 2000 Map Test is procedural, made by the game.

How is Local 2000 Map Test configured, and what rules apply?

Nothing in the name of Local 2000 Map Test gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Community. VAC is on, Valve's anti-cheat.

Server facts

What region hosts Local 2000 Map Test?

There is no region on record for Local 2000 Map Test. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 82.77.116.61:28115.

On what Rust version does Local 2000 Map Test operate?

Rust network protocol 2634 and build 167781 on Windows is what Local 2000 Map Test uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Local 2000 Map Test for staying online?

Currently offline, Local 2000 Map Test was last seen 11 days 10 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 17 October 2026.

Wipe days

When does Local 2000 Map Test wipe, and how often?

The record holds too few of Local 2000 Map Test's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 11 days 22 hours ago the current world was made.

Where it appears

How should you read the tags on Local 2000 Map Test?

These are the tags Local 2000 Map Test makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp2 (Max players): It has 2 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Local 2000 Map Test come up?

You will find Local 2000 Map Test on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does Local 2000 Map Test hold among Rust servers?

Local 2000 Map Test sits at #15,280 for seven-day player hours, placing it in the top 70% of ranked servers.

How many players does Local 2000 Map Test have at the moment?

No live signal from Local 2000 Map Test right now, which was last seen 11 days 10 hours ago.

Connection

What steps get you onto Local 2000 Map Test?

In Rust, press F1 and enter client.connect 82.77.116.61:28115. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp2
Max players It has 2 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.