Rust Data LabData lab · live
Live readings Servers11,636 Players40,778 Populated2,957 Fresh wipes · 3h94 Sampled every 5 min

Element card · group Community · atomic number 14,361, its rank

Map Testing Server

Offline 82.78.233.97:28015 checked 1d ago

Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak 1
Rank · atomic number#14,361top 65%
Last wipe1d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 270
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 527 on average 270/ 300
  2. 2 Ru Rustoria.co - … 16
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 331 on average 16/ 250
  3. 3 Ru Rusty Moose |E… 34
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 329 on average 34/ 250
  4. 4 Ru Rustoria.co - … 117
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 117/ 200
  5. 5 Ru Rustoria.co - … 45
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average 45/ 200
  6. 6 Ru Rustafied.com … 50
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average 50/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on Map Testing Server?

A procedural map runs on Map Testing Server, generated by the game.

What settings and rules apply on Map Testing Server?

The name of Map Testing Server carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Community. VAC is on, Valve's anti-cheat.

Server facts

Which location is Map Testing Server based in?

Nothing about a region is published by Map Testing Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 82.78.233.97:28015.

What Rust version does Map Testing Server currently run?

On Windows, Map Testing Server is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Map Testing Server stay online?

Right now Map Testing Server is offline, with its last appearance 36 hours ago. 0 of 24 hours were up in the last 1 full day, which works out at 0%. The first sighting by Rust Data Lab was on 26 October 2026.

Wipe schedule

What is the wiping pattern on Map Testing Server?

The record holds too few of Map Testing Server's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 37 hours ago.

Lists and tags

What should you understand from the tags Map Testing Server carries?

gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here: that is the tag list Map Testing Server publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Map Testing Server come up?

You will find Map Testing Server on the following Rust Data Lab lists: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Player counts

How does Map Testing Server compare with other servers in the rankings?

Player hours over the last week put Map Testing Server at #14,361, inside the top 65% of ranked servers.

How full is Map Testing Server right now?

No live signal from Map Testing Server right now, which was last seen 36 hours ago. The week's figures average 0 players and top out at 1. The busiest point in the last 48 hours came at 13:00 UTC, averaging 0 players.

Getting on

How can you connect to Map Testing Server?

In Rust, press F1 and enter client.connect 82.78.233.97:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players 10 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.