Rust Data LabData lab · live
Live readings Servers11,686 Players55,597 Populated3,415 Fresh wipes · 3h92 Sampled every 5 min

Element card · group Community · atomic number 15,399, its rank

Coocolino

Offline 83.175.148.38:28015 checked 5d ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,399top 69%
Last wipe5d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k29 Sep2 Oct4 Oct23 Oct25 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 08:09 UTC5d ago 0 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 528
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 540 on average 528/ 250
  2. 2 Ru Rustoria.co - … 352
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 352/ 325
  3. 3 Ru Rustoria.co - … 35
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 314 on average 35/ 250
  4. 4 Ru Rusty Moose |E… 39
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 313 on average 39/ 250
  5. 5 Ru Rustoria.co - … 156
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 273 on average 156/ 200
  6. 6 Ru Rustafied.com … 75
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average 75/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on Coocolino?

The map on Coocolino is procedural, made by the game.

How is Coocolino configured, and what rules apply?

The name of Coocolino carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.

About the server

In what location does Coocolino sit?

No region is published by Coocolino. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 83.175.148.38:28015.

Which Rust version is Coocolino on?

On Windows, Coocolino is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Coocolino stay up, and how reliable is its uptime?

Currently offline, Coocolino was last seen 5 days 1 hours ago. For the last 7 full days, 2 of 168 hours were online, giving 1% uptime. It first appeared to Rust Data Lab on 29 September 2026.

Wipes and resets

When does Coocolino wipe, and how often?

The record holds too few of Coocolino's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 5 days 1 hours ago.

How does Coocolino look on the day of a wipe?

At their busiest, recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.

Where it appears

How should you read the tags on Coocolino?

The game's server browser reads the tags Coocolino publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Coocolino appear in?

These themed Rust Data Lab lists carry Coocolino: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Player counts

Against other Rust servers, where does Coocolino place?

Player hours over the last week put Coocolino at #15,399, inside the top 69% of ranked servers.

What does the current player count on Coocolino tell you?

No live signal from Coocolino right now, which was last seen 5 days 1 hours ago. Over seven days the mean player count is 0.

Getting on

What is the way to join Coocolino?

You can connect by pressing F1 in Rust and entering client.connect 83.175.148.38:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players 10 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.