Rust Data LabData lab · live
Live readings Servers11,800 Players73,970 Populated3,706 Fresh wipes · 3h107 Sampled every 5 min

Element card · group Community · atomic number 15,348, its rank

RTM Local Test

Offline 83.202.36.141:28115 checked 2d ago

Join the experiment
Atomic mass · players now 0/ 2 0% full Room to join
7-day average0peak –
Rank · atomic number#15,348top 69%
Last wipe10d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep23 Sep18 Oct22 Oct25 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 14:04 UTC10d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 548
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average 548/ 675
  2. 2 Ru Rustoria.co - … 357
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 357/ 525
  3. 3 Ru Rusty Moose |E… 44
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 297 on average 44/ 250
  4. 4 Ru Rustoria.co - … 37
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 296 on average 37/ 250
  5. 5 Ru Rustafied.com … 118
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 272 on average 118/ 200
  6. 6 Ru Rustoria.co - … 128
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average 128/ 300

Quick answers

from the figures on this page

Server setup

What map is in play on RTM Local Test?

Generated by the game, the map on RTM Local Test is procedural.

What settings and rules apply on RTM Local Test?

The name of RTM Local Test carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. Anti-cheat is on: Valve's VAC.

Server facts

In what location does RTM Local Test sit?

Nothing about a region is published by RTM Local Test. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 83.202.36.141:28115.

Which Rust version is RTM Local Test on?

Rust network protocol 2634 and build 167781 on Windows is what RTM Local Test uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is RTM Local Test for staying online?

Currently offline, RTM Local Test was last seen 2 days 22 hours ago. It was online for 5 of 168 hours in the last 7 full days, which is 3% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Wipes and resets

How often does a wipe happen on RTM Local Test, and at what time?

The record holds too few of RTM Local Test's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 10 days 7 hours ago.

On RTM Local Test, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 0 hours after it began.

Where it appears

How should you read the tags on RTM Local Test?

gmrust (Game mode): Standard Rust survival is the game here; mp2 (Max players): It has 2 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): It runs build 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set: that is the tag list RTM Local Test publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does RTM Local Test appear in?

The Rust Data Lab lists that include RTM Local Test are: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

How does RTM Local Test compare with other servers in the rankings?

RTM Local Test sits at #15,348 for seven-day player hours, placing it in the top 69% of ranked servers.

How full is RTM Local Test right now?

The last recorded sighting of RTM Local Test was 2 days 22 hours ago, and it is offline now. Over seven days the mean player count is 0.

Getting on

How can you connect to RTM Local Test?

Open the console with F1 in Rust and type client.connect 83.202.36.141:28115. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp2
Max players It has 2 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build It runs build 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.