Element card · group Community · atomic number 12,911, its rank
Mod testing ground
Offline 84.15.220.97:28015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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1
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4
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5
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Quick answers
from the figures on this pageServer setup
What map is in play on Mod testing ground?
Generated by the game, the map on Mod testing ground is procedural.
What settings and rules apply on Mod testing ground?
The name of Mod testing ground carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.
About the server
Which location is Mod testing ground based in?
There is no region on record for Mod testing ground. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 84.15.220.97:28015.
What Rust version does Mod testing ground currently run?
Rust network protocol 2634 and build 166652 on Windows is what Mod testing ground uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does Mod testing ground stay online?
Mod testing ground is not online at the moment; the last sighting was 12 days 16 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 16 October 2026, Rust Data Lab saw it for the first time.
Wipe days
When does Mod testing ground wipe, and how often?
Mod testing ground's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 24 days 21 hours ago.
Lists and tags
How should you read the tags on Mod testing ground?
The game's server browser reads the tags Mod testing ground publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): 500 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^y (Carbon): The plugin framework here is Carbon. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Mod testing ground come up?
These themed Rust Data Lab lists carry Mod testing ground: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Carbon ^y; Group limit: 5 or more.
Player numbers
How does Mod testing ground compare with other servers in the rankings?
The seven-day player-hours table has Mod testing ground at #12,911, in the top 60% of ranked servers.
How many players does Mod testing ground have at the moment?
No live signal from Mod testing ground right now, which was last seen 12 days 16 hours ago.
Getting on
What is the way to join Mod testing ground?
In Rust, press F1 and enter client.connect 84.15.220.97:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.