Element card · group Community · atomic number 15,666, its rank
TESTTEST
Offline 84.184.236.35:28015 checked 34d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes-
1
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2
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3
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4
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5
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Quick answers
from the figures on this pageSettings and map
What map is in play on TESTTEST?
Generated by the game, the map on TESTTEST is procedural.
What rules has TESTTEST set, and what settings are in force?
Nothing in the name of TESTTEST gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.
Server facts
In what location does TESTTEST sit?
Nothing about a region is published by TESTTEST. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 84.184.236.35:28015.
Which Rust version is TESTTEST on?
Rust network protocol 2633 and build 165217 on Windows is what TESTTEST uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does TESTTEST stay online?
Right now TESTTEST is offline, with its last appearance 34 days 20 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 24 September 2026, Rust Data Lab saw it for the first time.
Wipes and resets
When does TESTTEST wipe, and how often?
TESTTEST's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 34 days 20 hours ago.
Where it appears
Which meanings sit behind the tags on TESTTEST?
gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): It has 500 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs165217 (Build): The game build is 165217; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set: that is the tag list TESTTEST publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does TESTTEST come up?
You will find TESTTEST on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
How does TESTTEST compare with other servers in the rankings?
TESTTEST sits at #15,666 for seven-day player hours, placing it in the top 71% of ranked servers.
How many players does TESTTEST have at the moment?
TESTTEST is offline at the moment; the last sighting was 34 days 20 hours ago.
Getting on
What is the way to join TESTTEST?
You can connect by pressing F1 in Rust and entering client.connect 84.184.236.35:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.