Rust Data LabData lab · live
Live readings Servers11,802 Players77,039 Populated3,777 Fresh wipes · 3h111 Sampled every 5 min

Element card · group Community · atomic number 7,646, its rank

NERV

Offline 84.227.108.67:28015 checked 4d ago

Join the experiment
Atomic mass · players now 0/ 500 0% full Room to join
7-day average1peak 3
Rank · atomic number#7,646top 35%
Last wipe4d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 11:21 UTC4d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 581
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  2. 2 Ru Rustoria.co - … 366
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 366/ 525
  3. 3 Ru Rusty Moose |E… 46
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 299 on average 46/ 250
  4. 4 Ru Rustoria.co - … 44
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 298 on average 44/ 250
  5. 5 Ru Rustafied.com … 127
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 271 on average 127/ 200
  6. 6 Ru Rustoria.co - … 144
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 254 on average 144/ 300

Quick answers

from the figures on this page

Server setup

What map is in play on NERV?

Generated by the game, the map on NERV is procedural.

What settings and rules apply on NERV?

Nothing in the name of NERV gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat is on: Valve's VAC.

About the server

Which location is NERV based in?

There is no region on record for NERV. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 84.227.108.67:28015.

Which Rust version is NERV on?

On Windows, NERV is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is NERV for staying online?

Right now NERV is offline, with its last appearance 4 days 3 hours ago. For the last 3 full days, 0 of 72 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 24 October 2026.

Wipes and resets

When does NERV wipe, and how often?

The record holds too few of NERV's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 4 days 9 hours ago the current world was made.

How does NERV look on the day of a wipe?

Recent wipes on average reached 3 players at their busiest. Peak numbers on the latest wipe came 2 hours in.

Where it appears

How should you read the tags on NERV?

The game's server browser reads the tags NERV publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): Player slots: 500; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does NERV appear in?

You will find NERV on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

Against other Rust servers, where does NERV place?

The seven-day player-hours table has NERV at #7,646, in the top 35% of ranked servers.

What does the current player count on NERV tell you?

No live signal from NERV right now, which was last seen 4 days 3 hours ago. The week's figures average 1 players and top out at 3.

Connection

What is the way to join NERV?

You can connect by pressing F1 in Rust and entering client.connect 84.227.108.67:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp500
Max players Player slots: 500.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.