Rust Data LabData lab · live
Live readings Servers11,733 Players69,565 Populated3,618 Fresh wipes · 3h128 Sampled every 5 min

Element card · group Community · atomic number 16,611, its rank

Serton Local Dev [NO-EAC]

Offline 84.247.45.217:28015 checked 32d ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#16,611top 71%
Last wipe53d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Sep26 Sep28 Sep29 Sep1 Oct3 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 647
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 541 on average 647/ 700
  2. 2 Ru Rustoria.co - … 412
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 412/ 475
  3. 3 Ru Rustoria.co - … 37
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 310 on average 37/ 250
  4. 4 Ru Rusty Moose |E… 52
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 310 on average 52/ 250
  5. 5 Ru Rustoria.co - … 210
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 270 on average 210/ 200
  6. 6 Ru Rustafied.com … 105
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 266 on average 105/ 150

Quick answers

from the figures on this page

Settings and map

What map is in play on Serton Local Dev [NO-EAC]?

The map on Serton Local Dev [NO-EAC] is procedural, made by the game.

What rules has Serton Local Dev [NO-EAC] set, and what settings are in force?

No gather rate appears in the name of Serton Local Dev [NO-EAC]. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat is off: Valve's VAC.

Server details

In what location does Serton Local Dev [NO-EAC] sit?

Nothing about a region is published by Serton Local Dev [NO-EAC]. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 84.247.45.217:28015.

Which Rust version is Serton Local Dev [NO-EAC] on?

Rust network protocol 2633 and build 163207 on Windows is what Serton Local Dev [NO-EAC] uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Serton Local Dev [NO-EAC] stay up, and how reliable is its uptime?

Serton Local Dev [NO-EAC] is not online at the moment; the last sighting was 32 days 1 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 24 September 2026.

Wipe days

When does Serton Local Dev [NO-EAC] wipe, and how often?

Serton Local Dev [NO-EAC]'s wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 53 days ago.

Lists and tags

Which meanings sit behind the tags on Serton Local Dev [NO-EAC]?

gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs163207 (Build): The game build is 163207; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here: that is the tag list Serton Local Dev [NO-EAC] publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Serton Local Dev [NO-EAC] appear in?

The Rust Data Lab lists that include Serton Local Dev [NO-EAC] are: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does Serton Local Dev [NO-EAC] hold among Rust servers?

The seven-day player-hours table has Serton Local Dev [NO-EAC] at #16,611, in the top 71% of ranked servers.

How many players does Serton Local Dev [NO-EAC] have at the moment?

No live signal from Serton Local Dev [NO-EAC] right now, which was last seen 32 days 1 hours ago.

Getting on

How can you connect to Serton Local Dev [NO-EAC]?

In Rust, press F1 and enter client.connect 84.247.45.217:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players Player slots: 10.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs163207
Build The game build is 163207.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.