Element card · group Community · atomic number 14,482, its rank
Test Server
Offline 84.86.181.46:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes-
1
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3
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4
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Rustoria.co - EU East Long 127/ 200
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5
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6
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Quick answers
from the figures on this pageSettings and map
How is Test Server configured, and what rules apply?
Nothing in the name of Test Server gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on, Valve's anti-cheat.
Server details
Which location is Test Server based in?
There is no region on record for Test Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 84.86.181.46:28015.
What Rust version does Test Server currently run?
Rust network protocol 2634 and build 167398 on Windows is what Test Server uses. Your game needs to match the protocol to join, and Steam updates it automatically.
Does Test Server stay up, and how reliable is its uptime?
Currently offline, Test Server was last seen 16 days 14 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 11 October 2026, Rust Data Lab saw it for the first time.
Wipes and resets
What is the wiping pattern on Test Server?
Too few wipes are on record for Test Server to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 16 days 15 hours ago.
Tags, lists
What should you understand from the tags Test Server carries?
These are the tags Test Server makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): 1 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167398 (Build): Build number: 167398; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does Test Server appear in?
You will find Test Server on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
What position does Test Server hold among Rust servers?
Test Server sits at #14,482 for seven-day player hours, placing it in the top 66% of ranked servers.
How full is Test Server right now?
Test Server is offline at the moment; the last sighting was 16 days 14 hours ago.
How to join
What steps get you onto Test Server?
You can connect by pressing F1 in Rust and entering client.connect 84.86.181.46:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.