Rust Data LabData lab · live
Live readings Servers11,679 Players48,756 Populated3,222 Fresh wipes · 3h126 Sampled every 5 min

Element card · group Community · atomic number 10,437, its rank

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Online 85.1.29.131:28015 checked 14m ago

Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 2
Rank · atomic number#10,437top 47%
Last wipe9d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123402:0011:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040002:0011:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct11 Oct21 Oct28 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Sun 18 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 41 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 18:12 UTC9d ago 0 – running 0
Fri 2 Oct, 06:48 UTC25d ago 1 halved by day 3 16.5 days 0
Thu 1 Oct, 03:04 UTC26d ago 0 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 366
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 524 on average 366/ 425
  2. 2 Ru Rustoria.co - … 23
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 334 on average 23/ 250
  3. 3 Ru Rusty Moose |E… 39
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 331 on average 39/ 250
  4. 4 Ru Rustoria.co - … 145
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 145/ 200
  5. 5 Ru Rustoria.co - … 63
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average 63/ 200
  6. 6 Ru Rustafied.com … 66
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 263 on average 66/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?

A procedural map of size 3,000 with seed 190440001 runs on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?

Nothing in the name of REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. It appears under Community in the server browser. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?

There is no region on record for REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 85.1.29.131:28015 is the address it uses.

What Rust version does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE currently run?

On Linux, REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

Does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE stay up, and how reliable is its uptime?

At the moment, REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE is online. About 41 hours ago is when it last restarted, based on its uptime. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Is REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE known for smooth running?

The last 48 hours show an average of 170 server fps and a minimum of 135. The entity count reached 49,367, including buildings, deployables and all other world items. Memory use peaked at 1,903 MB. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

How often does a wipe happen on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE, and at what time?

No next wipe can be predicted on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE: its wipes come at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 9 days 6 hours ago.

On REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 0 players. The latest wipe's peak fell 41 hours after it began. Half that peak was held until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 3.

Tags, lists

What should you understand from the tags REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE carries?

The game's server browser reads the tags REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): It has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE appear in?

These themed Rust Data Lab lists carry REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

Against other Rust servers, where does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE place?

Player hours over the last week put REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE at #10,437, inside the top 47% of ranked servers.

How full is REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE right now?

At the moment REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE has 0 of its 50 slots filled. A seven-day sample gives 0 players on average and 2 at the top.

How to join

How can you connect to REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?

In Rust, press F1 and enter client.connect 85.1.29.131:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players It has 50 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.