Rust Data LabData lab · live
Live readings Servers11,739 Players51,557 Populated3,316 Fresh wipes · 3h122 Sampled every 5 min

Element card · group Community · atomic number 15,247, its rank

myserver

Offline 85.113.214.43:28015 checked 10d ago

Join the experiment
Atomic mass · players now 0/ 1 0% full Room to join
7-day average0peak –
Rank · atomic number#15,247top 69%
Last wipe10d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k15 Oct17 Oct19 Oct21 Oct23 Oct25 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap3 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sun 18 OctThu 15 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 17:25 UTC10d ago 0 – running 0
Thu 15 Oct, 18:25 UTC13d ago 0 – 3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Ru Rusty Moose |E… 35
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 294 on average 35/ 250
  4. 4 Ru Rustoria.co - … 24
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 293 on average 24/ 250
  5. 5 Ru Rustafied.com … 52
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 273 on average 52/ 100
  6. 6 Ru Rustoria.co - … 65
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 252 on average 65/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on myserver?

The map on myserver is procedural, made by the game.

What settings and rules apply on myserver?

No gather rate appears in the name of myserver. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does myserver sit?

No region is published by myserver. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 85.113.214.43:28015.

On what Rust version does myserver operate?

On Windows, myserver is running Rust network protocol 2634 and build 167781. Your game needs to match the protocol to join, and Steam updates it automatically.

Does myserver stay up, and how reliable is its uptime?

myserver is not online at the moment; the last sighting was 10 days 4 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 15 October 2026.

Wipe days

How often does a wipe happen on myserver, and at what time?

Too few wipes are on record for myserver to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 10 days 4 hours ago.

How does myserver look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 0 players. Peak numbers on the latest wipe came 0 hours in.

Lists and tags

Which meanings sit behind the tags on myserver?

The game's server browser reads the tags myserver publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): 1 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does myserver come up?

You will find myserver on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

How does myserver compare with other servers in the rankings?

Player hours over the last week put myserver at #15,247, inside the top 69% of ranked servers.

How many players does myserver have at the moment?

No live signal from myserver right now, which was last seen 10 days 4 hours ago.

How to join

What steps get you onto myserver?

Open the console with F1 in Rust and type client.connect 85.113.214.43:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp1
Max players 1 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.