Rust Data LabData lab · live
Live readings Servers11,644 Players39,508 Populated2,969 Fresh wipes · 3h72 Sampled every 5 min

Element card · group Community · atomic number 15,420, its rank

RustServer

Online 85.131.253.153:28015 checked 11m ago

Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,420top 69%
Last wipe21d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123403:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap18.9 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Tue 6 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 20:25 UTC21d ago 0 – running 0
Thu 17 Sep, 23:19 UTC40d ago 0 – 18.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 259
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 530 on average 259/ 300
  2. 2 Ru Rustoria.co - … 15
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 329 on average 15/ 250
  3. 3 Ru Rusty Moose |E… 32
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 327 on average 32/ 250
  4. 4 Ru Rustoria.co - … 123
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 123/ 200
  5. 5 Ru Rustoria.co - … 46
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average 46/ 200
  6. 6 Ru Rustafied.com … 48
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average 48/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on RustServer?

RustServer runs a procedural map of size 3,000 with seed 19686; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on RustServer?

Nothing in the name of RustServer gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.

Server facts

What region hosts RustServer?

Nothing about a region is published by RustServer. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 85.131.253.153:28015.

Which Rust version is RustServer on?

Rust network protocol 2634 and build 167781 on Linux is what RustServer uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does RustServer stay up, and how reliable is its uptime?

RustServer is live as of now. According to the uptime it reports, the last restart was about 10 days 4 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does RustServer perform?

The last 48 hours show an average of 189 server fps and a minimum of 39. The entity count reached 49,717, including buildings, deployables and all other world items. Memory use peaked at 2,786 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

How often does a wipe happen on RustServer, and at what time?

RustServer's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 21 days 6 hours ago the current world was made.

How does RustServer look on the day of a wipe?

Recent wipes on average reached 0 players at their busiest. Peak numbers on the latest wipe came 0 hours in.

Where it appears

What should you understand from the tags RustServer carries?

These are the tags RustServer makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does RustServer appear in?

The Rust Data Lab lists that include RustServer are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

What position does RustServer hold among Rust servers?

Player hours over the last week put RustServer at #15,420, inside the top 69% of ranked servers.

How full is RustServer right now?

RustServer currently shows 0 players across 50 slots. Over seven days the mean player count is 0.

How to join

How can you connect to RustServer?

You can connect by pressing F1 in Rust and entering client.connect 85.131.253.153:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players Player slots: 50.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.