Rust Data LabData lab · live
Live readings Servers11,643 Players45,616 Populated3,092 Fresh wipes · 3h114 Sampled every 5 min

Element card · group Community · atomic number 7,752, its rank

Gamed!de

Online 85.14.194.1:28015 checked 10m ago

Join the experiment
Atomic mass · players now 0/ 8 0% full Room to join
7-day average0peak 1
Rank · atomic number#7,752top 35%
Last wipe9d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k17 Oct19 Oct21 Oct24 Oct26 Oct28 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.4 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sun 18 OctSun 18 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 19:12 UTC9d ago 1 – running 0
Sun 18 Oct, 10:12 UTC9d ago 1 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 318
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 524 on average 318/ 350
  2. 2 Ru Rustoria.co - … 21
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 334 on average 21/ 250
  3. 3 Ru Rusty Moose |E… 38
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 331 on average 38/ 250
  4. 4 Ru Rustoria.co - … 138
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 138/ 200
  5. 5 Ru Rustoria.co - … 53
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 279 on average 53/ 200
  6. 6 Ru Rustafied.com … 51
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 263 on average 51/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on Gamed!de?

A procedural map of size 2,500 with seed 6738 runs on Gamed!de, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has Gamed!de set, and what settings are in force?

The name of Gamed!de carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does Gamed!de sit?

There is no region on record for Gamed!de. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 85.14.194.1:28015 is the address it uses.

On what Rust version does Gamed!de operate?

On Linux, Gamed!de is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Gamed!de stay online?

Gamed!de is live as of now. According to the uptime it reports, the last restart was about 2 days 7 hours ago. It was online for 69 of 168 hours in the last 7 full days, which is 41% uptime. On 17 October 2026, Rust Data Lab saw it for the first time.

How well does Gamed!de perform?

In the last 48 hours, it averaged 30 server fps, with a low of 30. The entity count reached 31,550, including buildings, deployables and all other world items. The highest memory usage was 1,730 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

When does Gamed!de wipe, and how often?

The record holds too few of Gamed!de's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 9 days 3 hours ago the current world was made.

On Gamed!de, what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. The latest wipe's peak fell 1 hours after it began.

Where it appears

Which meanings sit behind the tags on Gamed!de?

The game's server browser reads the tags Gamed!de publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp8 (Max players): Player slots: 8; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Gamed!de appear in?

The Rust Data Lab lists that include Gamed!de are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

What position does Gamed!de hold among Rust servers?

Gamed!de sits at #7,752 for seven-day player hours, placing it in the top 35% of ranked servers.

How full is Gamed!de right now?

Gamed!de currently shows 0 players across 8 slots. A seven-day sample gives 0 players on average and 1 at the top.

Connection

What is the way to join Gamed!de?

Open the console with F1 in Rust and type client.connect 85.14.194.1:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp8
Max players Player slots: 8.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.