Rust Data LabData lab · live
Live readings Servers11,673 Players48,102 Populated3,006 Fresh wipes · 3h99 Sampled every 5 min

Element card · group Modded · atomic number 6,603, its rank

Gamed!de

Online 85.14.195.10:28015 checked 12m ago

quad moddedoxidesoftcore
Join the experiment
Atomic mass · players now 1/ 8 12% full Room to join
7-day average1peak 2
Rank · atomic number#6,603top 30%
Last wipe1d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.511.5221:0001:0014:0017:0021:0001:00Wiped Wed 28 Oct, 21:25 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
01020304021:0001:0014:0017:0021:0001:00Wiped Wed 28 Oct, 21:25 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k28 Oct29 Oct30 Oct

Top 30% of all ranked servers, and #380 of the quad servers (top 46%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 No Noobs 4 Real |… 1
    Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo! EU · quad · monthly · 3 on average 1/ 100
  2. 2 As Asgard 2服 … 1
    Asgard 2服 中国|官方|二倍|软核新手服 10.16清 EA · quad · biweekly · 2 on average 1/ 233
  3. 3 So [EA] Softcore 1 12
    [EA] Softcore 1 quad · monthly · 67 on average 12/ 350
  4. 4 Fa [US] Facepunch… 72
    [US] Facepunch Softcore 2 NA · quad · monthly · 57 on average 72/ 300
  5. 5 Re Reddit.com/r/P… 33
    Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 32 on average 33/ 150
  6. 6 Ru Rusty Sporks P… 8
    Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 10 on average 8/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on Gamed!de?

The map on Gamed!de is procedural at size 4,500 with seed 574638291, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has Gamed!de set, and what settings are in force?

The name of Gamed!de carries no gather rate. You get up to 4 players per group (quad). Play runs as softcore, You keep some of what you collect, which makes this the easier mode. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

About the server

Which location is Gamed!de based in?

No region is published by Gamed!de. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 85.14.195.10:28015.

On what Rust version does Gamed!de operate?

On Linux, Gamed!de is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Gamed!de for staying online?

Gamed!de is live as of now. About 12 hours ago is when it last restarted, based on its uptime. Across 1 full day, 15 of 24 hours were online, a rate of 62%. The first sighting by Rust Data Lab was on 28 October 2026.

Is Gamed!de known for smooth running?

Server fps averaged 30 over the last 48 hours, with 30 as the lowest. The entity count reached 126,281, including buildings, deployables and all other world items. Up to 4,204 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

When does Gamed!de wipe, and how often?

Too few wipes are on record for Gamed!de to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 29 hours ago the current world was made.

Lists and tags

What should you understand from the tags Gamed!de carries?

The game's server browser reads the tags Gamed!de publishes, which are gmsoftcore (Game mode): An easier ruleset, softcore; mp8 (Max players): Player slots: 8; ts4 (Group limit): The team limit is 4; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Gamed!de come up?

The Rust Data Lab lists that include Gamed!de are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 3 days.

Player counts

What position does Gamed!de hold among Rust servers?

Gamed!de sits at #6,603 for seven-day player hours, placing it in the top 30% of ranked servers. In the quad category it ranks #380.

What does the current player count on Gamed!de tell you?

Gamed!de currently shows 1 players across 8 slots. A seven-day sample gives 1 players on average and 2 at the top. The busiest point in the last 48 hours came at 19:00 UTC, averaging 2 players.

How to join

How can you connect to Gamed!de?

You can connect by pressing F1 in Rust and entering client.connect 85.14.195.10:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp8,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcore
Game mode An easier ruleset, softcore.
mp8
Max players Player slots: 8.
ts4
Group limit The team limit is 4.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.