Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h116 Sampled every 5 min

Element card · group Community · atomic number 6,219, its rank

4Netplayers Klaus Rust Server

Online 85.14.216.104:20300 checked 1h ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak 2
Rank · atomic number#6,219top 28%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75119:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap15.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 6

The first 48 hours of its last wipes

Mon 26 OctFri 2 OctFri 25 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 14:31 UTC2d ago 1 – running 0
Fri 2 Oct, 04:50 UTC26d ago 1 halved by day 10 24.4 days 0
Fri 25 Sep, 16:42 UTC33d ago 5 halved by day 2 6.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 636
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 550 on average 636/ 675
  2. 2 Ru Rustoria.co - … 485
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 485/ 525
  3. 3 Ru Rusty Moose |E… 59
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 300 on average 59/ 250
  4. 4 Ru Rustoria.co - … 36
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 300 on average 36/ 250
  5. 5 Ru Rustafied.com … 138
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 269 on average 138/ 200
  6. 6 Ru Rustoria.co - … 255
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 257 on average 255/ 300

Quick answers

from the figures on this page

Settings and map

What map is in play on 4Netplayers Klaus Rust Server?

A procedural map of size 6,000 with seed 444566652 runs on 4Netplayers Klaus Rust Server, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on 4Netplayers Klaus Rust Server?

Nothing in the name of 4Netplayers Klaus Rust Server gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does 4Netplayers Klaus Rust Server sit?

There is no region on record for 4Netplayers Klaus Rust Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 85.14.216.104:20300.

What Rust version does 4Netplayers Klaus Rust Server currently run?

On Linux, 4Netplayers Klaus Rust Server is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does 4Netplayers Klaus Rust Server stay online?

At the moment, 4Netplayers Klaus Rust Server is online. The uptime it reports suggests it restarted roughly 34 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does 4Netplayers Klaus Rust Server hold a steady performance?

Server fps averaged 29 over the last 48 hours, with 26 as the lowest. Buildings, deployables and everything else in the world added up to as many as 195,589 entities. The highest memory usage was 4,282 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

How often does a wipe happen on 4Netplayers Klaus Rust Server, and at what time?

No next wipe can be predicted on 4Netplayers Klaus Rust Server: its wipes come at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 2 days 3 hours ago the current world was made.

How does 4Netplayers Klaus Rust Server look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 2 players. Peak numbers on the latest wipe came 1 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. The crowd fell below half by day 6 when it didn't hold.

Where it appears

What should you understand from the tags 4Netplayers Klaus Rust Server carries?

These are the tags 4Netplayers Klaus Rust Server makes public for the server browser to read: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does 4Netplayers Klaus Rust Server appear in?

You will find 4Netplayers Klaus Rust Server on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Player numbers

Against other Rust servers, where does 4Netplayers Klaus Rust Server place?

The seven-day player-hours table has 4Netplayers Klaus Rust Server at #6,219, in the top 28% of ranked servers.

What does the current player count on 4Netplayers Klaus Rust Server tell you?

Of 10 slots, 0 are taken on 4Netplayers Klaus Rust Server right now. A seven-day sample gives 0 players on average and 2 at the top. Peak time in the past 48 hours: 19:00 UTC, when the average was 0 players.

How to join

How can you connect to 4Netplayers Klaus Rust Server?

You can connect by pressing F1 in Rust and entering client.connect 85.14.216.104:20300, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players Player slots: 10.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.