Element card · group Modded · atomic number 15,284, its rank
4Netplayers Rust Server - OK
Offline 85.14.216.17:21100 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers, and #616 of the quad servers (top 74%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 04:04 UTC27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on 4Netplayers Rust Server - OK?
4Netplayers Rust Server - OK runs a procedural map of size 4,000 with seed 1234567890; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.
How is 4Netplayers Rust Server - OK configured, and what rules apply?
Nothing in the name of 4Netplayers Rust Server - OK gives a gather rate. A group can hold 4 players at most (quad). Play runs as softcore, You keep some of what you collect, which makes this the easier mode. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.
Server facts
In what location does 4Netplayers Rust Server - OK sit?
Nothing about a region is published by 4Netplayers Rust Server - OK. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 85.14.216.17:21100.
Which Rust version is 4Netplayers Rust Server - OK on?
Rust network protocol 2634 and build 167781 on Linux is what 4Netplayers Rust Server - OK uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does 4Netplayers Rust Server - OK stay online?
Currently offline, 4Netplayers Rust Server - OK was last seen 6 days 10 hours ago. It was online for 16 of 168 hours in the last 7 full days, which is 10% uptime. It first appeared to Rust Data Lab on 17 September 2026.
Wipes and resets
What is the wiping pattern on 4Netplayers Rust Server - OK?
The record holds too few of 4Netplayers Rust Server - OK's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 27 days 21 hours ago.
How does 4Netplayers Rust Server - OK look on the day of a wipe?
Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 7 hours after it began.
Where it appears
How should you read the tags on 4Netplayers Rust Server - OK?
The game's server browser reads the tags 4Netplayers Rust Server - OK publishes, which are gmsoftcore (Game mode): The rules are softcore, which is easier; mp10 (Max players): It has 10 slots; ts4 (Group limit): Teams cap at 4 players; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does 4Netplayers Rust Server - OK come up?
These themed Rust Data Lab lists carry 4Netplayers Rust Server - OK: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Player numbers
What position does 4Netplayers Rust Server - OK hold among Rust servers?
The seven-day player-hours table has 4Netplayers Rust Server - OK at #15,284, in the top 69% of ranked servers. The quad ranking puts it at #616.
What does the current player count on 4Netplayers Rust Server - OK tell you?
The last recorded sighting of 4Netplayers Rust Server - OK was 6 days 10 hours ago, and it is offline now. Over seven days the mean player count is 0.
Connection
What is the way to join 4Netplayers Rust Server - OK?
In Rust, press F1 and enter client.connect 85.14.216.17:21100. Or click Launch Rust here to open Rust via Steam and connect automatically.