Rust Data LabData lab · live
Live readings Servers11,694 Players52,148 Populated3,104 Fresh wipes · 3h108 Sampled every 5 min

Element card · group Modded · atomic number 15,284, its rank

4Netplayers Rust Server - OK

Offline 85.14.216.17:21100 checked 6d ago

quad moddedoxidesoftcore
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,284top 69%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers, and #616 of the quad servers (top 74%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 04:04 UTC27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 No Noobs 4 Real |… 1
    Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo! EU · quad · monthly · 3 on average 1/ 100
  2. 2 As Asgard 2服 … 0
    Asgard 2服 中国|官方|二倍|软核新手服 10.16清 EA · quad · biweekly · 2 on average 0/ 233
  3. 3 So [EA] Softcore 1 8
    [EA] Softcore 1 quad · monthly · 66 on average 8/ 350
  4. 4 Fa [US] Facepunch… 83
    [US] Facepunch Softcore 2 NA · quad · monthly · 57 on average 83/ 300
  5. 5 Re Reddit.com/r/P… 32
    Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 33 on average 32/ 150
  6. 6 Ru Rusty Sporks P… 10
    Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 10 on average 10/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on 4Netplayers Rust Server - OK?

4Netplayers Rust Server - OK runs a procedural map of size 4,000 with seed 1234567890; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is 4Netplayers Rust Server - OK configured, and what rules apply?

Nothing in the name of 4Netplayers Rust Server - OK gives a gather rate. A group can hold 4 players at most (quad). Play runs as softcore, You keep some of what you collect, which makes this the easier mode. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does 4Netplayers Rust Server - OK sit?

Nothing about a region is published by 4Netplayers Rust Server - OK. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 85.14.216.17:21100.

Which Rust version is 4Netplayers Rust Server - OK on?

Rust network protocol 2634 and build 167781 on Linux is what 4Netplayers Rust Server - OK uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does 4Netplayers Rust Server - OK stay online?

Currently offline, 4Netplayers Rust Server - OK was last seen 6 days 10 hours ago. It was online for 16 of 168 hours in the last 7 full days, which is 10% uptime. It first appeared to Rust Data Lab on 17 September 2026.

Wipes and resets

What is the wiping pattern on 4Netplayers Rust Server - OK?

The record holds too few of 4Netplayers Rust Server - OK's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 27 days 21 hours ago.

How does 4Netplayers Rust Server - OK look on the day of a wipe?

Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 7 hours after it began.

Where it appears

How should you read the tags on 4Netplayers Rust Server - OK?

The game's server browser reads the tags 4Netplayers Rust Server - OK publishes, which are gmsoftcore (Game mode): The rules are softcore, which is easier; mp10 (Max players): It has 10 slots; ts4 (Group limit): Teams cap at 4 players; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does 4Netplayers Rust Server - OK come up?

These themed Rust Data Lab lists carry 4Netplayers Rust Server - OK: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Player numbers

What position does 4Netplayers Rust Server - OK hold among Rust servers?

The seven-day player-hours table has 4Netplayers Rust Server - OK at #15,284, in the top 69% of ranked servers. The quad ranking puts it at #616.

What does the current player count on 4Netplayers Rust Server - OK tell you?

The last recorded sighting of 4Netplayers Rust Server - OK was 6 days 10 hours ago, and it is offline now. Over seven days the mean player count is 0.

Connection

What is the way to join 4Netplayers Rust Server - OK?

In Rust, press F1 and enter client.connect 85.14.216.17:21100. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4,^o^z

Game

gmsoftcore
Game mode The rules are softcore, which is easier.
mp10
Max players It has 10 slots.
ts4
Group limit Teams cap at 4 players.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.