Rust Data LabData lab · live
Live readings Servers11,799 Players79,295 Populated3,786 Fresh wipes · 3h103 Sampled every 5 min

Element card · group Modded · atomic number 3,814, its rank

[AU] Dead Signal | Monthly

Online 85.155.189.54:28015 checked 9m ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average1peak 5
Rank · atomic number#3,814top 17%
Last wipe14d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75121:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020021:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Va vanilla + 0
    vanilla + OC · groups of 16+ · monthly · 1 on average 0/ 75
  2. 2 Ru Rustafied.com … 7
    Rustafied.com - AU Main OC · groups of 16+ · weekly · 148 on average 7/ 100
  3. 3 Ru Rustafied.com … 42
    Rustafied.com - AU Monday OC · groups of 16+ · weekly · 119 on average 42/ 125
  4. 4 Ru Rustopia.gg - … 7
    Rustopia.gg - AU Main OC · groups of 12+ · weekly · 60 on average 7/ 150
  5. 5 Ru Rustafied.com … 7
    Rustafied.com - AU Long OC · groups of 16+ · monthly · 32 on average 7/ 100
  6. 6 Ru Rustafied.com … 4
    Rustafied.com - AU Friday OC · groups of 16+ · weekly · 29 on average 4/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on [AU] Dead Signal | Monthly?

[AU] Dead Signal | Monthly runs a procedural map of size 3,000 with seed 12345; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has [AU] Dead Signal | Monthly set, and what settings are in force?

Nothing in the name of [AU] Dead Signal | Monthly gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. The VAC anti-cheat from Valve is enabled.

Server facts

What region hosts [AU] Dead Signal | Monthly?

Going by its name rather than a tag, [AU] Dead Signal | Monthly points to Oceania. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 85.155.189.54:28015.

Which Rust version is [AU] Dead Signal | Monthly on?

Rust network protocol 2635 and build 168909 on Linux is what [AU] Dead Signal | Monthly uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does [AU] Dead Signal | Monthly stay online?

At the moment, [AU] Dead Signal | Monthly is online. The uptime it reports suggests it restarted roughly 22 hours ago. For the last 5 full days, 119 of 120 hours were online, giving 99% uptime. On 22 October 2026, Rust Data Lab saw it for the first time.

Is [AU] Dead Signal | Monthly known for smooth running?

In the last 48 hours, it averaged 97 server fps, with a low of 37. The maximum entity count was 48,747, covering buildings, deployables and all else in the world. Memory use peaked at 2,143 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

How often does a wipe happen on [AU] Dead Signal | Monthly, and at what time?

Too few wipes are on record for [AU] Dead Signal | Monthly to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 14 days 17 hours ago the current world was made.

Tags, lists

Which meanings sit behind the tags on [AU] Dead Signal | Monthly?

gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): 50 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): Plugins run on Carbon: that is the tag list [AU] Dead Signal | Monthly publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does [AU] Dead Signal | Monthly come up?

The Rust Data Lab lists that include [AU] Dead Signal | Monthly are: Rust servers in Oceania and Modded Rust servers, measured. Applying these filters on the server list returns it: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

What position does [AU] Dead Signal | Monthly hold among Rust servers?

Player hours over the last week put [AU] Dead Signal | Monthly at #3,814, inside the top 17% of ranked servers.

How many players does [AU] Dead Signal | Monthly have at the moment?

Of 50 slots, 0 are taken on [AU] Dead Signal | Monthly right now. The week's figures average 1 players and top out at 5. Over 48 hours, the highest average fell at 09:00 UTC, at 1 players.

Connection

How can you connect to [AU] Dead Signal | Monthly?

Open the console with F1 in Rust and type client.connect 85.155.189.54:28015. The Launch Rust button on this page does the same job through Steam. For more, visit https://radiantplay.com.au.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players 50 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.