Rust Data LabData lab · live
Live readings Servers11,854 Players99,188 Populated3,861 Fresh wipes · 3h532 Sampled every 5 min

Element card · group Community · atomic number 15,561, its rank

EACPatchTest

Offline 85.175.226.51:29000 checked 18d ago

Join the experiment
Atomic mass · players now 1/ 50 2% full Room to join
7-day average0peak –
Rank · atomic number#15,561top 70%
Last wipe18d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 15:42 UTC18d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 270
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 508 on average 270/ 325
  2. 2 Ru Rustoria.co - … 331
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 331/ 425
  3. 3 Ru Rusty Moose |E… 856
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average 856/ 1,000
  4. 4 Ru Rustafied.com … 51
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 51/ 100
  5. 5 Ru Rustoria.co - … 924
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 924/ 1,000
  6. 6 Ru Rustoria.co - … 759
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 240 on average 759/ 800

Quick answers

from the figures on this page

Server setup

What map is in play on EACPatchTest?

A procedural map runs on EACPatchTest, generated by the game.

What rules has EACPatchTest set, and what settings are in force?

The name of EACPatchTest carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. It appears under Community in the server browser. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts EACPatchTest?

No region is published by EACPatchTest. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 85.175.226.51:29000 is the address it uses.

Which Rust version is EACPatchTest on?

Rust network protocol 2634 and build 167398 on Windows is what EACPatchTest uses. The protocol must match for you to join; Steam will update your game.

Does EACPatchTest stay up, and how reliable is its uptime?

EACPatchTest is not online at the moment; the last sighting was 18 days 3 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 11 October 2026.

Wipe days

How often does a wipe happen on EACPatchTest, and at what time?

Too few wipes are on record for EACPatchTest to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 18 days 4 hours ago the current world was made.

How does EACPatchTest look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 1 hours after it began.

Tags, lists

Which meanings sit behind the tags on EACPatchTest?

These are the tags EACPatchTest makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): It runs build 167398; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does EACPatchTest appear in?

You will find EACPatchTest on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

How does EACPatchTest compare with other servers in the rankings?

The seven-day player-hours table has EACPatchTest at #15,561, in the top 70% of ranked servers.

How full is EACPatchTest right now?

No live signal from EACPatchTest right now, which was last seen 18 days 3 hours ago.

Getting on

What is the way to join EACPatchTest?

You can connect by pressing F1 in Rust and entering client.connect 85.175.226.51:29000, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players 50 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol To join, your game must match protocol 2634.
cs167398
Build It runs build 167398.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.