Element card · group Community · atomic number 12,413, its rank
EV LAB
Offline 85.203.54.128:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 18:14 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageServer setup
What rules has EV LAB set, and what settings are in force?
Nothing in the name of EV LAB gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. It appears under Community in the server browser. VAC is off, Valve's anti-cheat.
Server facts
Which location is EV LAB based in?
No region is published by EV LAB. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 85.203.54.128:28015 is the address it uses.
On what Rust version does EV LAB operate?
On Windows, EV LAB is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does EV LAB stay online?
EV LAB is not online at the moment; the last sighting was 35 hours ago. 0 of 24 hours were up in the last 1 full day, which works out at 0%. The first sighting by Rust Data Lab was on 27 October 2026.
Wipe schedule
How often does a wipe happen on EV LAB, and at what time?
Too few wipes are on record for EV LAB to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 36 hours ago.
Where it appears
Which meanings sit behind the tags on EV LAB?
These are the tags EV LAB makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp5 (Max players): 5 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does EV LAB come up?
The Rust Data Lab lists that include EV LAB are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Player counts
Against other Rust servers, where does EV LAB place?
Player hours over the last week put EV LAB at #12,413, inside the top 56% of ranked servers.
What does the current player count on EV LAB tell you?
No live signal from EV LAB right now, which was last seen 35 hours ago. The week's figures average 1 players and top out at 1. Peak time in the past 48 hours: 19:00 UTC, when the average was 1 players.
How to join
What is the way to join EV LAB?
Open the console with F1 in Rust and type client.connect 85.203.54.128:28015. The Launch Rust button on this page does the same job through Steam.