Element card · group Community · atomic number 15,049, its rank
LinuxGSM
Offline 85.207.96.40:28015 checked 45d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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1
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2
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3
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4
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5
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Quick answers
from the figures on this pageServer setup
What map is in play on LinuxGSM?
The map on LinuxGSM is procedural, made by the game.
What rules has LinuxGSM set, and what settings are in force?
Nothing in the name of LinuxGSM gives a gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.
Server details
In what location does LinuxGSM sit?
No region is published by LinuxGSM. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 85.207.96.40:28015.
On what Rust version does LinuxGSM operate?
On Linux, LinuxGSM is running Rust network protocol 2633 and build 163794. Your game needs to match the protocol to join, and Steam updates it automatically.
Does LinuxGSM stay up, and how reliable is its uptime?
LinuxGSM is not online at the moment; the last sighting was 45 days ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 14 September 2026.
Wipe schedule
When does LinuxGSM wipe, and how often?
The record holds too few of LinuxGSM's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 55 days 18 hours ago.
Where it appears
How should you read the tags on LinuxGSM?
gmvanilla (Game mode): This is vanilla survival; mp4 (Max players): 4 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here: that is the tag list LinuxGSM publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Which Rust Data Lab filters and lists does LinuxGSM appear in?
The Rust Data Lab lists that include LinuxGSM are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
How does LinuxGSM compare with other servers in the rankings?
LinuxGSM sits at #15,049 for seven-day player hours, placing it in the top – of ranked servers.
What does the current player count on LinuxGSM tell you?
The last recorded sighting of LinuxGSM was 45 days ago, and it is offline now.
How to join
What is the way to join LinuxGSM?
You can connect by pressing F1 in Rust and entering client.connect 85.207.96.40:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.