Rust Data LabData lab · live
Live readings Servers11,656 Players41,553 Populated2,988 Fresh wipes · 3h90 Sampled every 5 min

Element card · group Modded · atomic number 5,424, its rank

Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10]

Online EU 85.233.150.44:35010 checked 12m ago

10x biweekly wipes moddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 2
Rank · atomic number#5,424top 24% · #1784 in EU
Last wipe4d agobiweekly schedule
Next wipe2d 13hFri 30 Oct, 15:32 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5203:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 24% of all ranked servers, top 61% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

a steady gap

Next wipe Friday 30 October, 15:32 UTC, in 2d 13h. Every 7 days 4 hours · medium confidence

usual gap7.3 daysbetween real wipes
on rhythm80%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 4

Coming wipes

  1. 2d 13hFri 30 Oct, 15:32 UTC
  2. 8d 16hThu 5 Nov, 19:00 UTCFW
  3. 9d 16hFri 6 Nov, 19:17 UTC
  4. 16d 20hFri 13 Nov, 23:02 UTC
  5. 24d 0hSat 21 Nov, 02:48 UTC
  6. 31d 4hSat 28 Nov, 06:33 UTC
  7. 36d 16hThu 3 Dec, 19:00 UTCFW
  8. 38d 7hSat 5 Dec, 10:18 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 8 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 11:46 UTC4d ago 2 – running 0
Fri 16 Oct, 08:01 UTC11d ago 4 halved by day 3 7.2 days 0
Thu 8 Oct, 16:07 UTC19d ago 4 halved by day 5 7.7 days 0
Fri 2 Oct, 12:56 UTC25d ago 5 halved by day 4 6.1 days 0
Fri 25 Sep, 03:33 UTC32d ago 3 halved by day 1 7.4 days 0
Thu 17 Sep, 19:33 UTC40d ago 3 halved by day 4 7.3 days 4

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10]?

The map on Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] is procedural at size 3,700 with seed 2090362659, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] set, and what settings are in force?

According to its name, Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] runs 10x gather. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

Server details

Which location is Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] based in?

With its EU tag, Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] places itself in Europe. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 85.233.150.44:35010.

What Rust version does Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] currently run?

On Linux, Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] stay up, and how reliable is its uptime?

At the moment, Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] is online. The uptime it reports suggests it restarted roughly 24 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Does Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] hold a steady performance?

Server fps averaged 58 over the last 48 hours, with 24 as the lowest. Buildings, deployables and everything else in the world added up to as many as 82,608 entities. Memory use peaked at 3,251 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

How often does a wipe happen on Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10], and at what time?

Lately the gap between wipes on Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] has averaged about 7.3 days. On Friday 30 October at 15:32 UTC the next wipe falls due. 4 days 14 hours ago the current world was made. Its tags list a wipe schedule of one wipe every two weeks.

What does a typical wipe day on Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] involve?

Averaged across its recent wipes, the busiest point drew 3 players. Peak numbers on the latest wipe came 8 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 4.

Tags, lists

Which meanings sit behind the tags on Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10]?

The game's server browser reads the tags Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): It has 100 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^b (Biweekly): The map wipes on a two-week cycle; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; EU (Europe): In the browser it sits under Europe. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] appear in?

You will find Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] on the following Rust Data Lab lists: 10x Rust servers, counted live, EU Rust servers, measured and Modded Rust servers, measured. Applying these filters on the server list returns it: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week; Gather rate: 10x.

Player numbers

What position does Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] hold among Rust servers?

Player hours for the past seven days give Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] #5,424, #1,784 in Europe, and a place in the top 24% of ranked servers.

How full is Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] right now?

Of 100 slots, 0 are taken on Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] right now. The week's figures average 0 players and top out at 2. Over 48 hours, the highest average fell at 06:00 UTC, at 2 players.

Connection

What steps get you onto Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10]?

You can connect by pressing F1 in Rust and entering client.connect 85.233.150.44:35010, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit http://cloudrust.ru/.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players It has 100 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The map wipes on a two-week cycle.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Region

EU
Europe In the browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.