Rust Data LabData lab · live
Live readings Servers11,600 Players34,753 Populated2,904 Fresh wipes · 3h67 Sampled every 5 min

Element card · group Community · atomic number 15,982, its rank

nameserver

Offline 85.26.241.4:28015 checked 21d ago

Join the experiment
Atomic mass · players now 0/ 15 0% full Room to join
7-day average0peak –
Rank · atomic number#15,982top 71%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k23 Sep27 Sep1 Oct5 Oct9 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 19 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 06:22 UTC25d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 257
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 534 on average 257/ 275
  2. 2 Ru Rustoria.co - … 21
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 322 on average 21/ 250
  3. 3 Ru Rusty Moose |E… 17
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 321 on average 17/ 250
  4. 4 Ru Rustoria.co - … 157
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 157/ 200
  5. 5 Ru Rustoria.co - … 69
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 277 on average 69/ 200
  6. 6 Ru Rustafied.com … 38
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average 38/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on nameserver?

The map on nameserver is procedural, made by the game.

What settings and rules apply on nameserver?

Nothing in the name of nameserver gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Community. VAC is on, Valve's anti-cheat.

About the server

Which location is nameserver based in?

There is no region on record for nameserver. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 85.26.241.4:28015.

Which Rust version is nameserver on?

Rust network protocol 2634 and build 166494 on Windows is what nameserver uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does nameserver stay online?

nameserver is not online at the moment; the last sighting was 21 days 19 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 23 September 2026.

Wipes and resets

When does nameserver wipe, and how often?

The record holds too few of nameserver's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 25 days 23 hours ago the current world was made.

What does a typical wipe day on nameserver involve?

At their busiest, recent wipes averaged 2 players. The latest wipe's peak fell 19 hours after it began.

Where it appears

Which meanings sit behind the tags on nameserver?

The game's server browser reads the tags nameserver publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp15 (Max players): It has 15 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166494 (Build): It runs build 166494; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does nameserver appear in?

The Rust Data Lab lists that include nameserver are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does nameserver place?

Player hours over the last week put nameserver at #15,982, inside the top 71% of ranked servers.

How full is nameserver right now?

No live signal from nameserver right now, which was last seen 21 days 19 hours ago.

Connection

What is the way to join nameserver?

You can connect by pressing F1 in Rust and entering client.connect 85.26.241.4:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp15
Max players It has 15 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs166494
Build It runs build 166494.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.