Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h58 Sampled every 5 min

Element card · group Modded · atomic number 15,325, its rank

Eternal Rust | DEV

Offline 85.72.131.173:28015 checked 9d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,325top 70%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Re RETRO RUST #3 … 78
    RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10 EU · groups of 5 · weekly · 76 on average 78/ 250
  2. 2 Sh SHELBY RUST Х5… 156
    SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10 EU · groups of 5 · 57 on average 156/ 260
  3. 3 红果 红果十倍/10.26号新开/… 7
    红果十倍/10.26号新开/爆枪/新人入门 EA · groups of 6 · weekly · 10 on average 7/ 200
  4. 4 Ru Rustico 3 5
    Rustico 3 groups of 5 · 8 on average 5/ 100
  5. 5 Ру РУССКИЙ ДЛЯ НО… 0
    РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10 EU · groups of 5 · weekly · 1 on average 0/ 200
  6. 6 Bu Bustabar NA Pv… 0
    Bustabar NA PvP - No Wipe - Raid Protection NA · groups of 5 · 1 on average 0/ 50

Quick answers

from the figures on this page

Map and rules

What map is in play on Eternal Rust | DEV?

Generated by the game, the map on Eternal Rust | DEV is procedural.

How is Eternal Rust | DEV configured, and what rules apply?

No gather rate appears in the name of Eternal Rust | DEV. Groups top out at 6 players. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

Server details

In what location does Eternal Rust | DEV sit?

There is no region on record for Eternal Rust | DEV. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 85.72.131.173:28015.

On what Rust version does Eternal Rust | DEV operate?

Rust network protocol 2634 and build 167781 on Windows is what Eternal Rust | DEV uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Eternal Rust | DEV stay up, and how reliable is its uptime?

Right now Eternal Rust | DEV is offline, with its last appearance 9 days 6 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 19 October 2026, Rust Data Lab saw it for the first time.

Wipe schedule

What is the wiping pattern on Eternal Rust | DEV?

Too few wipes are on record for Eternal Rust | DEV to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 26 days 23 hours ago the current world was made.

Where it appears

How should you read the tags on Eternal Rust | DEV?

gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): Player slots: 100; ts6 (Group limit): No team may exceed 6; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): It runs build 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list Eternal Rust | DEV publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Eternal Rust | DEV come up?

These themed Rust Data Lab lists carry Eternal Rust | DEV: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

How does Eternal Rust | DEV compare with other servers in the rankings?

Player hours over the last week put Eternal Rust | DEV at #15,325, inside the top 70% of ranked servers.

How many players does Eternal Rust | DEV have at the moment?

No live signal from Eternal Rust | DEV right now, which was last seen 9 days 6 hours ago.

Getting on

What steps get you onto Eternal Rust | DEV?

Open the console with F1 in Rust and type client.connect 85.72.131.173:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts6,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players Player slots: 100.
ts6
Group limit No team may exceed 6.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build It runs build 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.