Element card · group Community · atomic number 15,515, its rank
Tin & Blood
Offline 85.72.243.22:35005 checked 37d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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Quick answers
from the figures on this pageSettings and map
What map is in play on Tin & Blood?
A procedural map runs on Tin & Blood, generated by the game.
What settings and rules apply on Tin & Blood?
The name of Tin & Blood carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. Anti-cheat is on: Valve's VAC.
About the server
In what location does Tin & Blood sit?
No region is published by Tin & Blood. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 85.72.243.22:35005.
On what Rust version does Tin & Blood operate?
Rust network protocol 2633 and build 164530 on Linux is what Tin & Blood uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is Tin & Blood for staying online?
Right now Tin & Blood is offline, with its last appearance 37 days 15 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 20 September 2026.
Wipe days
What is the wiping pattern on Tin & Blood?
The record holds too few of Tin & Blood's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 46 days 10 hours ago.
Tags, lists
Which meanings sit behind the tags on Tin & Blood?
These are the tags Tin & Blood makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): Player slots: 100; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs164530 (Build): It runs build 164530; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Tin & Blood appear in?
These themed Rust Data Lab lists carry Tin & Blood: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
How does Tin & Blood compare with other servers in the rankings?
Player hours over the last week put Tin & Blood at #15,515, inside the top – of ranked servers.
How full is Tin & Blood right now?
No live signal from Tin & Blood right now, which was last seen 37 days 15 hours ago.
Connection
What is the way to join Tin & Blood?
You can connect by pressing F1 in Rust and entering client.connect 85.72.243.22:35005, or by pressing Launch Rust here, which starts the game through Steam and joins for you.