Rust Data LabData lab · live
Live readings Servers11,800 Players69,961 Populated3,675 Fresh wipes · 3h123 Sampled every 5 min

Element card · group Community · atomic number 4,896, its rank

Rust Development Server

Offline 86.120.159.44:28015 checked 5h ago

Join the experiment
Atomic mass · players now 1/ 3 33% full Room to join
7-day average1peak 1
Rank · atomic number#4,896top 22%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75105:0009:0013:0018:0006:0016:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct22 Oct25 Oct28 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 23 OctThu 22 OctTue 20 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 18:35 UTC5d ago 1 – running 1
Thu 22 Oct, 17:52 UTC6d ago 1 – 1 days 1
Tue 20 Oct, 14:58 UTC8d ago 1 held half 2.1 days 1
Tue 20 Oct, 07:50 UTC8d ago 1 – 0.3 days 1
Sat 17 Oct, 17:24 UTC11d ago 1 held half 2.6 days 1
Sat 17 Oct, 05:18 UTC11d ago 1 – 0.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 504
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average 504/ 575
  2. 2 Ru Rustoria.co - … 339
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 339/ 400
  3. 3 Ru Rusty Moose |E… 39
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 297 on average 39/ 250
  4. 4 Ru Rustoria.co - … 35
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 296 on average 35/ 250
  5. 5 Ru Rustafied.com … 105
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 272 on average 105/ 150
  6. 6 Ru Rustoria.co - … 126
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average 126/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on Rust Development Server?

A procedural map runs on Rust Development Server, generated by the game.

What settings and rules apply on Rust Development Server?

The name of Rust Development Server carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. You will find it under Community in the server browser. The VAC anti-cheat from Valve is disabled.

Server facts

In what location does Rust Development Server sit?

Nothing about a region is published by Rust Development Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 86.120.159.44:28015 is the address it uses.

On what Rust version does Rust Development Server operate?

Rust network protocol 2635 and build 168909 on Windows is what Rust Development Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Rust Development Server stay online?

Currently offline, Rust Development Server was last seen 5 hours ago. For the last 7 full days, 57 of 168 hours were online, giving 34% uptime. On 13 October 2026, Rust Data Lab saw it for the first time.

Wipe days

When does Rust Development Server wipe, and how often?

There is no next wipe to predict for Rust Development Server, which wipes at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 5 days 3 hours ago.

How does Rust Development Server look on the day of a wipe?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 0 hours in. Half that peak was held until the next wipe in 100% of recent wipes.

Lists and tags

Which meanings sit behind the tags on Rust Development Server?

The game's server browser reads the tags Rust Development Server publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp3 (Max players): 3 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Rust Development Server come up?

The Rust Data Lab lists that include Rust Development Server are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Population

How does Rust Development Server compare with other servers in the rankings?

The seven-day player-hours table has Rust Development Server at #4,896, in the top 22% of ranked servers.

How full is Rust Development Server right now?

Rust Development Server is offline at the moment; the last sighting was 5 hours ago. Averaged over the past week: 1 players, peaking at 1. Peak time in the past 48 hours: 05:00 UTC, when the average was 1 players.

Connection

What is the way to join Rust Development Server?

In Rust, press F1 and enter client.connect 86.120.159.44:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp3
Max players 3 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.