Rust Data LabData lab · live
Live readings Servers11,748 Players63,000 Populated3,404 Fresh wipes · 3h200 Sampled every 5 min

Element card · group Community · atomic number 15,409, its rank

cdogservers.net - Public

Offline 86.135.125.172:28015 checked 8d ago

Join the experiment
Atomic mass · players now 0/ 400 0% full Room to join
7-day average0peak –
Rank · atomic number#15,409top 69%
Last wipe9d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct23 Oct25 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.8 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Mon 19 OctSun 18 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 22:17 UTC9d ago 0 – running 0
Sun 18 Oct, 02:25 UTC11d ago 2 – 1.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 463
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  2. 2 Ru Rustoria.co - … 409
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 409/ 375
  3. 3 Ru Rusty Moose |E… 49
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 49/ 250
  4. 4 Ru Rustoria.co - … 37
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 37/ 250
  5. 5 Ru Rustafied.com … 55
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 55/ 100
  6. 6 Ru Rustoria.co - … 152
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 243 on average 152/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on cdogservers.net - Public?

The map on cdogservers.net - Public is procedural at size 6,000 with seed 1337, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has cdogservers.net - Public set, and what settings are in force?

Nothing in the name of cdogservers.net - Public gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. Anti-cheat is on: Valve's VAC.

About the server

What region hosts cdogservers.net - Public?

No region is published by cdogservers.net - Public. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 86.135.125.172:28015.

On what Rust version does cdogservers.net - Public operate?

On Windows, cdogservers.net - Public is running Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does cdogservers.net - Public stay online?

cdogservers.net - Public is not online at the moment; the last sighting was 8 days 11 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 17 October 2026.

Wipe schedule

What is the wiping pattern on cdogservers.net - Public?

Too few wipes are on record for cdogservers.net - Public to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 9 days 10 hours ago the current world was made.

What does a typical wipe day on cdogservers.net - Public involve?

Recent wipes on average reached 1 players at their busiest. 0 hours after the latest wipe, the crowd peaked.

Tags, lists

How should you read the tags on cdogservers.net - Public?

These are the tags cdogservers.net - Public makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp400 (Max players): 400 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does cdogservers.net - Public appear in?

You will find cdogservers.net - Public on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does cdogservers.net - Public hold among Rust servers?

Player hours over the last week put cdogservers.net - Public at #15,409, inside the top 69% of ranked servers.

How full is cdogservers.net - Public right now?

The last recorded sighting of cdogservers.net - Public was 8 days 11 hours ago, and it is offline now.

How to join

How can you connect to cdogservers.net - Public?

Open the console with F1 in Rust and type client.connect 86.135.125.172:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp400,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp400
Max players 400 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.