Rust Data LabData lab · live
Live readings Servers11,853 Players81,845 Populated3,922 Fresh wipes · 3h171 Sampled every 5 min

Element card · group Community · atomic number 15,400, its rank

cdogservers.net - Public

Online 86.135.82.110:28015 checked 8m ago

Join the experiment
Atomic mass · players now 0/ 400 0% full Room to join
7-day average0peak –
Rank · atomic number#15,400top 69%
Last wipe7d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k21 Oct22 Oct23 Oct25 Oct26 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 706
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 508 on average 706/ 750
  2. 2 Ru Rustoria.co - … 61
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 343 on average 61/ 250
  3. 3 Ru Rusty Moose |E… 96
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 339 on average 96/ 250
  4. 4 Ru Rustoria.co - … 397
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 315 on average 397/ 450
  5. 5 Ru Rustoria.co - … 210
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average 210/ 250
  6. 6 Ru Rustafied.com … 177
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 260 on average 177/ 250

Quick answers

from the figures on this page

Map and rules

What map is in play on cdogservers.net - Public?

The map on cdogservers.net - Public is procedural at size 6,000 with seed 1337, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on cdogservers.net - Public?

The name of cdogservers.net - Public carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Community. Anti-cheat is on: Valve's VAC.

About the server

Which location is cdogservers.net - Public based in?

No region is published by cdogservers.net - Public. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 86.135.82.110:28015.

Which Rust version is cdogservers.net - Public on?

Rust network protocol 2634 and build 167781 on Windows is what cdogservers.net - Public uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does cdogservers.net - Public stay online?

At the moment, cdogservers.net - Public is online. The uptime it reports suggests it restarted roughly 2 days ago. For the last 5 full days, 113 of 120 hours were online, giving 94% uptime. The first sighting by Rust Data Lab was on 21 October 2026.

Is cdogservers.net - Public known for smooth running?

The last 48 hours show an average of 91 server fps and a minimum of 65. The entity count reached 209,347, including buildings, deployables and all other world items. Memory use peaked at 4,154 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

When does cdogservers.net - Public wipe, and how often?

The record holds too few of cdogservers.net - Public's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 7 days 20 hours ago the current world was made.

Lists and tags

How should you read the tags on cdogservers.net - Public?

gmrust (Game mode): Survival in the standard Rust style; mp400 (Max players): 400 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here: that is the tag list cdogservers.net - Public publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does cdogservers.net - Public come up?

These themed Rust Data Lab lists carry cdogservers.net - Public: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

What position does cdogservers.net - Public hold among Rust servers?

cdogservers.net - Public sits at #15,400 for seven-day player hours, placing it in the top 69% of ranked servers.

How full is cdogservers.net - Public right now?

cdogservers.net - Public currently shows 0 players across 400 slots. The seven-day average for this server is 0 players.

Getting on

How can you connect to cdogservers.net - Public?

In Rust, press F1 and enter client.connect 86.135.82.110:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp400,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp400
Max players 400 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.