Rust Data LabData lab · live
Live readings Servers11,772 Players62,070 Populated3,548 Fresh wipes · 3h127 Sampled every 5 min

Element card · group Community · atomic number 13,039, its rank

RustOverlay test

Offline 86.150.56.94:28015 checked 9d ago

Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak –
Rank · atomic number#13,039top 59%
Last wipe11d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct22 Oct24 Oct26 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 10:08 UTC11d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 445
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 554 on average 445/ 500
  2. 2 Ru Rustoria.co - … 273
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 273/ 300
  3. 3 Ru Rusty Moose |E… 40
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 295 on average 40/ 250
  4. 4 Ru Rustoria.co - … 34
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 294 on average 34/ 250
  5. 5 Ru Rustafied.com … 82
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 273 on average 82/ 100
  6. 6 Ru Rustoria.co - … 103
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 252 on average 103/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on RustOverlay test?

A procedural map runs on RustOverlay test, generated by the game.

What settings and rules apply on RustOverlay test?

Nothing in the name of RustOverlay test gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. The VAC anti-cheat from Valve is disabled.

About the server

In what location does RustOverlay test sit?

Nothing about a region is published by RustOverlay test. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 86.150.56.94:28015 is the address it uses.

On what Rust version does RustOverlay test operate?

Rust network protocol 2634 and build 167781 on Windows is what RustOverlay test uses. The protocol must match for you to join; Steam will update your game.

Does RustOverlay test stay up, and how reliable is its uptime?

Right now RustOverlay test is offline, with its last appearance 9 days 13 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 17 October 2026, Rust Data Lab saw it for the first time.

Wipes and resets

How often does a wipe happen on RustOverlay test, and at what time?

RustOverlay test's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 11 days 12 hours ago.

What does a typical wipe day on RustOverlay test involve?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 0 hours in.

Lists and tags

How should you read the tags on RustOverlay test?

The game's server browser reads the tags RustOverlay test publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does RustOverlay test appear in?

These themed Rust Data Lab lists carry RustOverlay test: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

What position does RustOverlay test hold among Rust servers?

RustOverlay test sits at #13,039 for seven-day player hours, placing it in the top 59% of ranked servers.

How many players does RustOverlay test have at the moment?

No live signal from RustOverlay test right now, which was last seen 9 days 13 hours ago.

How to join

What is the way to join RustOverlay test?

Open the console with F1 in Rust and type client.connect 86.150.56.94:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players It has 10 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.