Rust Data LabData lab · live
Live readings Servers11,847 Players92,510 Populated3,855 Fresh wipes · 3h385 Sampled every 5 min

Element card · group Modded · atomic number 6,990, its rank

Survivors 10x - Local Development

Offline 86.172.208.118:28015 checked 2d ago

10x moddedoxide
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak 3
Rank · atomic number#6,990top 31%
Last wipe8d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 27 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 18:45 UTC8d ago 2 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 At Atlas - EU 10x… 522
    Atlas - EU 10x | No BPs | Kits | Shop EU · groups of 20+ · 10x · weekly · 350 on average 522/ 550
  2. 2 Te TemplarGaming … 98
    TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE NA · groups of 8+ · 10x · weekly · 180 on average 98/ 200
  3. 3 At Atlas - US 10x… 133
    Atlas - US 10x | No BPs | Kits | Shop NA · groups of 30+ · 10x · weekly · 180 on average 133/ 150
  4. 4 Kr KRAKEN | X10 |… 278
    KRAKEN | X10 | EU | KITS | RP | FPS+ EU · groups of 14+ · 10x · weekly · 153 on average 278/ 400
  5. 5 Ho HollowServers.… 73
    HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop] EU · groups of 8+ · 10x · biweekly · 77 on average 73/ 150
  6. 6 Ho HollowServers.… 33
    HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop] OC · groups of 8+ · 10x · biweekly · 66 on average 33/ 150

Quick answers

from the figures on this page

Settings and map

What map is in play on Survivors 10x - Local Development?

A procedural map runs on Survivors 10x - Local Development, generated by the game.

What settings and rules apply on Survivors 10x - Local Development?

According to its name, Survivors 10x - Local Development runs 10x gather. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

About the server

What region hosts Survivors 10x - Local Development?

No region is published by Survivors 10x - Local Development. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 86.172.208.118:28015 is the address it uses.

On what Rust version does Survivors 10x - Local Development operate?

Rust network protocol 2635 and build 168909 on Windows is what Survivors 10x - Local Development uses. The protocol must match for you to join; Steam will update your game.

How reliably does Survivors 10x - Local Development stay online?

Right now Survivors 10x - Local Development is offline, with its last appearance 2 days 11 hours ago. It was online for 45 of 168 hours in the last 7 full days, which is 27% uptime. The first sighting by Rust Data Lab was on 19 October 2026.

Wipe schedule

When does Survivors 10x - Local Development wipe, and how often?

The record holds too few of Survivors 10x - Local Development's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 8 days 20 hours ago.

On Survivors 10x - Local Development, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 2 players. The latest wipe's peak fell 27 hours after it began.

Where it appears

What should you understand from the tags Survivors 10x - Local Development carries?

These are the tags Survivors 10x - Local Development makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Survivors 10x - Local Development appear in?

You will find Survivors 10x - Local Development on the following Rust Data Lab lists: 10x Rust servers, counted live and Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x.

Player numbers

How does Survivors 10x - Local Development compare with other servers in the rankings?

The seven-day player-hours table has Survivors 10x - Local Development at #6,990, in the top 31% of ranked servers.

What does the current player count on Survivors 10x - Local Development tell you?

The last recorded sighting of Survivors 10x - Local Development was 2 days 11 hours ago, and it is offline now. The week's figures average 0 players and top out at 3.

Connection

How can you connect to Survivors 10x - Local Development?

You can connect by pressing F1 in Rust and entering client.connect 86.172.208.118:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players Player slots: 10.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.